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{{Gear}}
{{Infobox Monster
{{Infobox Monster
|name = Zulrah
|name = Zulrah
|image = [[File:Zulrah (serpentine).png|250px]]
|image = [[File:Zulrah (serpentine).png|250px]]
|release = [[8 January]] [[2015]]
|release = 2016
|update = Zulrah - The Solo Snake Boss
|update =  
|members = Yes
|members = No
|combat = 725
|combat = 725
|size = 5
|size = 5
Line 13: Line 13:
|aggressive = Yes
|aggressive = Yes
|poisonous = Yes (venom) (6)
|poisonous = Yes (venom) (6)
|attack style = [[Ranged]], [[Typeless]] [[Melee]], [[Magic]]
|attack style = Ranged, Typeless Melee, Magic
|attack speed = 3
|attack speed = 3
|respawn = (Optional)
|slaylvl = (Optional)
|slayxp = 500
|cat = Bosses
|cat = Bosses
|assignedby = konar, nieve, duradel
|hitpoints = 500
|hitpoints = 500
|att = 1
|att = 1
Line 40: Line 36:
}}
}}


Zulrah is a boss on Roat Pkz that have multiple drops which have decent value and will be shown in "Droptable."
Zulrah is a boss on [[Roat Pkz]] that has multiple drops which have decent value and will be shown down below.
 
How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.
How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.


If you were to die at Zulrah, you won't loose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.
Zulrah has three/four different forms, Range, Melee & Magic and "Jad-Phase."
 
Zulrah have three/four different forms, Range, Melee & Magic and "Jad-Phase."
 
==History==
As described in the [[stained journal]], Zulrah was created during the [[Dragonkin Conflicts]] as an experiment by an unnamed [[dragonkin]] living in the [[Poison Waste]]. Originally seen as one of many failures, Zulrah was discarded into the swamp, where it grew into an unexpectedly powerful and intelligent serpent. It was found once again by its dragonkin creator, who named it "Zulrah" before eventually being eaten by their own creation.
 
Sometime during the [[Fifth Age]], [[High Priestess Zul-Harcinqa|Harcinqa]]'s mother, Harcinqa, her daughter, and [[Rentos]], her son, visited the Poison Waste. On 5th Bennath, a group of men, [[Ohn]], [[Mortarium]], [[Onan]], and several others, attempted to escape the elven clans by running south to the Poison Waste. With no food to eat, they attempted to fish for [[Sacred eel|eels]] in the swamp, to no avail. With no luck on catching food, they decide to camp out with the gnomes.
 
Two days after, Zulrah appeared during the night and ate five of Ohn's men before the group could get to their senses. The next day after that, Harcinqa's mother attracted Zulrah's attention with a giant campfire, and held out her son, Rentos, which it devoured immediately. The gnome woman was able to bargain a deal with Zulrah, promising to send it sacrifices and worshipping it as a god if it did not wipe the whole group out. Zulrah simply slithered back into the swamp. The next day, Ohn's men began catching eels, which was interpreted as Zulrah agreeing to the deal. As the village of [[Zul-Andra]] was quickly formed; coincidentally, the woman decided to call it Zulrah, which its Dragonkin creator had done thousands of years ago.
 
As a result, Zulrah is worshipped as a god, being given sacrifices at a whim; in return, it allows the village of Zul-Andra to stand. Around year 169 of the Fifth Age, an adventurer discovered the village and offered themselves as sacrifice to save a [[Sacrifice|gnome child]] who was going to be sacrificed to Zulrah. Ferried to Zulrah's shrine, it emerged to consume its prey, but to its surprise, found that this offering was fighting back. Despite the use of its powers, the adventurer managed to defeat it, although it simply slithered back into the swamp to recover.


==Getting there==
==Location==
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
Zulrah is located at a shrine east of [[Zul-Andra]]. Players can quickly get here by:
{{LocationHead}}
* taking a [[charter ship]] to [[Port Tyras]] and then running south
|Zulrah's Shrine (::zulrah)
* using the [[fairy ring]] code {{Fairycode|BJS}} to the small island west of [[Zul-Andra]], and then leaping across the stepping stones (requires 76 [[Agility]], can be boosted)
|<center>725</center>
* using a [[Zul-andra teleport]] scroll
|
All of these methods require completion of [[Regicide]].
|{{Single}}
 
|}
Zulrah's Shrine is accessed by boarding the [[sacrificial boat]]. Upon entering the shrine, a still scene of the shrine will be shown with a prompted dialogue. Zulrah will appear as soon as the player continues the dialogue or performs an action. The only way to escape from the shrine is by killing Zulrah, teleporting, logging out, or dying.
 
Players can spectate a fight using a telescope located on an island north of Zul-Andra, which is accessed by using the [[fairy ring]] code {{fairycode|DLR}}.
 
When a player defeats Zulrah, the drops will be received under the player, much like [[cave kraken]]s. A [[Zul-andra teleport]] scroll will also be dropped near the player, which cannot be picked up but can be used to return to Zul-Andra. To fight Zulrah again after, the player must return to the shrine via the boat.


==Fight overview==
==Fight overview==
{{Main|Zulrah/Strategies}}
[[File:Fighting Zulrah.png|thumb|300px|A player fighting Zulrah in its tanzanite form]]
[[File:Fighting Zulrah.png|thumb|300px|A player fighting Zulrah in its tanzanite form]]
The shrine is a small U-shaped island with two pillars in the middle corners, and Zulrah rotates in the swampy water around the island throughout the fight. It cannot be reached with melee (with the exception of [[halberd]]s to which it is immune), making Ranged and/or Magic necessary to fight it. Damage at Zulrah is capped at 50, with any hits greater than this amount dealing anywhere from 45-50 damage.
Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.
 
Furthermore, it periodically switches forms that have varying resistance to Ranged and Magic, so using both is recommended. In turn, Zulrah attacks with Ranged and Magic, as well as an avoidable Melee attack where it targets the player with its tail, depending on its form. It can also summon [[snakeling]]s, smaller versions of itself, on the platform to attack the player, along with toxic clouds that deal rapid damage if they stand in one.
 
Zulrah and its snakelings inflict [[venom]] with their attacks, an enhanced version of [[poison]] that increases its damage the longer it has affected the player, starting at 6 damage per hit and increasing up to 20. Standard poison protection will only reduce it to regular poison and will not grant any immunity; [[anti-venom]] or [[anti-venom+]] or wearing a [[serpentine helm]] are much more effective for eliminating and preventing venom.


[[File:Zulrah Patterns.png|thumb|150px|An overview of the fight's patterns]]
[[File:Zulrah Pattern.png|thumb|300px|An overview of the fight's pattern]]
Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.
Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.


*When Zulrah is green, it attacks with Ranged. It is weak to Magic.
* Zulrah's '''{{Colour|green|serpentine}}''' form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see rotations). '''While in this form, Zulrah is weak against magical attacks - possessing -45 magic defence and +50 ranged defence.'''
**At approximately 2 minutes, Zulrah will be in its green form and attack with alternating Ranged and Magic attacks (colloquially called "Jad phase").
**If the fight takes a long time (3+ minutes), it is possible for Zulrah to be in its green form and attack randomly with Ranged and Magic.
*When Zulrah is blue, it attacks with Ranged and Magic. It is weak to Ranged. Due to the Magic attacks being more common and more accurate, it is recommended to use [[Protect from Magic]]. Zulrah can attack with Ranged up to five times in succession.
*When Zulrah is red, it uses a [[typeless]] attack wherein it swings its tail at the player's position, which can be avoided by moving two tiles away; if it hits, it will deal heavy damage and [[Stun (status)|stun]] the player. It is more resistant to damage in this phase than in the other two forms, but Magic is typically more effective than Ranged.


The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: there are four possible patterns for the fight that dictate what it will do next. It always starts in its green form and spawns toxic clouds to cover most of the arena, after which it is randomly chosen which of the four patterns the fight will be. Further information can be read on the [[Zulrah/Strategies|strategy article]].
* Zulrah's '''{{Colour|red|magma}}''' form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. '''While in this form, Zulrah is still weak against magical attacks - possessing +0 magic defence and +300 ranged defence.'''


===Player death===
* Zulrah's '''{{Colour|#008FFF|tanzanite}}''' form, in which it will randomly attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. '''While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence.'''
Upon [[death]] at Zulrah, all items which would normally be lost are held by the [[Priestess Zul-Gwenwynig|priestess]] at the Zul-Andra dock, who acts as an [[Item Retrieval Service]]. Items held by the priestess are '''permanently lost''' if the player dies an unsafe death before reclaiming them. Some [[Death#Exceptions|specific anomalies]] may occur with some items.


Players who have defeated Zulrah fewer than 50 times can obtain their items free of charge; afterwards, they must pay 100,000 coins each time they die to reclaim their items. Ultimate Iron players are unaffected by this regardless of their kill count; they will continue to reclaim their items from the priestess for free, without use of that chest menu.{{CiteNews|url=https://secure.runescape.com/m=news/death-mechanics-in-old-school?oldschool=1|title=Death Mechanics in Old School|newsdate=13 February 2022}}


==Drops==
''In addition to the 100% drops, the player will also have two rolls on Zulrah's drop table, excluding tertiary items, which have only one roll. The displayed drop chances represent a single roll.''


The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena.


===100% drops===
===Player death===
{{DropsTableHead}}
If you were to die at Zulrah, you won't lose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.
{{DropsLine|name=Zulrah's scales|quantity=100-299<!--note: the 500 scale drop is separate and intentionally excluded here-->|rarity=Always}}
{{DropsTableBottom}}


===Uniques===
==Equipment==
''There is a 1/256 chance of hitting the unique drop table per roll.{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/735841565785100288|date=26 May 2016|archiveurl=https://archive.is/ktMfw|archivedate=26 May 2020|quote=It's 1/256 per roll, you get two rolls per kill.}} Zulrah gives two rolls per kill, meaning there's approximately a 1/512 chance per kill to receive a specific item from this table (or ~1/128 for any item). Below lists the approximate drop rates '''per roll''' of any '''specific''' item, which takes into account the fact that there are 4 different items in this drop table. Although uncut onyx is on the unique drop table, it is not unique to Zulrah, but is part of her Collection Log.''
<tabber>
Range=
{{Recommended equipment
|style = Range
|head1 = {{plink|Void ranger helm}}<ref name=Void> Void knight equipment requires the full set to be effective.</ref>
|neck1 = {{plink|Necklace of anguish}}
|neck2 = {{plink|Amulet of fury}}
|neck3 = {{plink|Amulet of glory}}
|cape1 = {{plink|Ava's assembler}}
|body1 = {{plink|Elite void top}}<ref name=Void> Void knight equipment requires the full set to be effective.</ref>
|legs1 = {{plink|Elite void robe}}<ref name=Void> Void knight equipment requires the full set to be effective.</ref>
|weapon1 = {{plink|Twisted bow}}
|ammo1 = {{plink|Dragon arrows}}
|hands1 = {{plink|Void knight gloves}}<ref name=Void> Void knight equipment requires the full set to be effective.</ref>
|feet1 = {{plink|Pegasian boots}}
|ring1 = {{plink|Ring of suffering (i)}}
|ring2 = {{plink|Venator ring}}
|special1 = {{plink|Zaryte crossbow}}
}}
<references/>
==Inventory==
{{Inventory|align=right
|1=Divine super combat potion(4)
|2=Sanfew serum(4)|3=Sanfew serum(4)|4=Sanfew serum(4)
|5=Royal seed pod|6=Blighted manta ray|7=Blighted karambwan|8=Stamina potion(4)
|9=Dinh's bulwark|10=Blighted manta ray|11=Blighted karambwan|12=Blighted manta ray
|13=Phoenix necklace|14=Blighted manta ray|15=Blighted karambwan|16=Blighted manta ray
|17=Looting bag|18=Blighted manta ray|19=Blighted karambwan|20=Saradomin brew
|21=|22=Blighted manta ray|23=Blighted karambwan|24=Saradomin brew
|25=|26=Blighted manta ray|27=Blighted karambwan|28=Burning amulet}}
<references/>
The following items are optional:


{{DropsTableHead}}
*Dinh's bulwark (optional, but helps with tanking)
{{DropsLine|name=Tanzanite fang|quantity=1|rarity=1/1024|rolls=2}}
*Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
{{DropsLine|name=Magic fang|quantity=1|rarity=1/1024|rolls=2}}
*A divine ranging potion (if ranging).
{{DropsLine|name=Serpentine visage|quantity=1|rarity=1/1024|rolls=2}}
*A Divine super combat(if melee).
{{DropsLine|name=Uncut onyx|quantity=1|rarity=1/1024|rolls=2}}
*2-3 Prayer potions (if using Prayer)
{{DropsTableBottom}}
*Stamina potion (optional)
*A gloves switch for charging bracelet of ethereum with ether (optional)
*Looting bag (optional)
*Best food (Dark crab or better)
*3-4 Saradomin brews (optional)
{{Clear}}


===Mutagens===
</tabber>
''There is a 10/2,632 chance to hit the mutagen sub-table within the flax table (10/248).<ref name="flax">'''Note:''' The cited 10/249 number was changed to 10/248 following the removal of crystal weapon seeds from Zulrah's drop table.<br />{{PlainCiteTwitter|author=Mod Wolf|date=30 March 2019|url=https://twitter.com/JagexWolf/status/1111946035604176897|archiveurl=http://archive.is/ldIbR|archivedate=26 May 2020|quote=This is correct}}</ref> Each mutagen is equally likely, making the drop rate '''per kill''' approximately 1/6,553 for a specific mutagen or 1/3,277 for either mutagen.''
{{DropsTableHead}}
{{DropsLine|name=Tanzanite mutagen|quantity=1|rarity=1/13106|gemw=No|rolls=2}}
{{DropsLine|name=Magma mutagen|quantity=1|rarity=1/13106|gemw=No|rolls=2}}
{{DropsTableBottom}}


===Weapons and armour===
==Drops==
{{DropsTableHead}}
{{ZulrahDrops}}
{{DropsLine|name=Battlestaff|quantity=10 (noted)|rarity=10/248|rolls=2}}
----
{{DropsLine|name=Dragon med helm|quantity=1|rarity=2/248|rolls=2}}
{{Bosses}}
{{DropsLine|name=Dragon halberd|quantity=1|rarity=2/248|rolls=2}}
{{DropsTableBottom}}
 
===Runes===
{{DropsTableHead}}
{{DropsLine|name=Death rune|quantity=300|rarity=12/248|rolls=2}}
{{DropsLine|name=Law rune|quantity=200|rarity=12/248|rolls=2}}
{{DropsLine|name=Chaos rune|quantity=500|rarity=12/248|rolls=2}}
{{DropsTableBottom}}
 
===Herbs===
{{DropsTableHead}}
{{DropsLine|name=Snapdragon|quantity=10 (noted)|rarity=2/248|rolls=2}}
{{DropsLine|name=Dwarf weed|quantity=30 (noted)|rarity=2/248|rolls=2}}
{{DropsLine|name=Toadflax|quantity=25 (noted)|rarity=2/248|rolls=2}}
{{DropsLine|name=Torstol|quantity=10 (noted)|rarity=2/248|rolls=2}}
{{DropsTableBottom}}
 
===Seeds===
{{DropsTableHead}}
{{DropsLine|name=Palm tree seed|quantity=1|rarity=6/248|rolls=2}}
{{DropsLine|name=Papaya tree seed|quantity=3|rarity=6/248|rolls=2}}
{{DropsLine|name=Calquat tree seed|quantity=2|rarity=6/248|rolls=2}}
{{DropsLine|name=Magic seed|quantity=1|rarity=4/248|rolls=2}}
{{DropsLine|name=Toadflax seed|quantity=2|rarity=2/248|rolls=2}}
{{DropsLine|name=Snapdragon seed|quantity=1|rarity=2/248|rolls=2}}
{{DropsLine|name=Dwarf weed seed|quantity=2|rarity=2/248|rolls=2}}
{{DropsLine|name=Torstol seed|quantity=1|rarity=2/248|rolls=2}}
{{DropsLine|name=Spirit seed|quantity=1|rarity=1/248|gemw=No|rolls=2}}
{{DropsTableBottom}}
 
===Resources===
{{DropsTableHead}}
{{DropsLine|name=Snakeskin|quantity=35 (noted)|rarity=11/248|rolls=2}}
{{DropsLine|name=Runite ore|quantity=2 (noted)|rarity=11/248|rolls=2}}
{{DropsLine|name=Pure essence|quantity=1500 (noted)|rarity=10/248|rolls=2}}
{{DropsLine|name=Flax|quantity=1000 (noted)|rarity=10/248|raritynotes={{namedRef|flax}}|rolls=2}}
{{DropsLine|name=Yew logs|quantity=35 (noted)|rarity=10/248|rolls=2}}
{{DropsLine|name=Adamantite bar|quantity=20 (noted)|rarity=8/248|rolls=2}}
{{DropsLine|name=Coal|quantity=200 (noted)|rarity=8/248|rolls=2}}
{{DropsLine|name=Dragon bones|quantity=12 (noted)|rarity=8/248|rolls=2}}
{{DropsLine|name=Mahogany logs|quantity=50 (noted)|rarity=8/248|rolls=2}}
{{DropsTableBottom}}
 
===Other===
{{DropsTableHead}}
{{DropsLine|name=Zul-andra teleport|quantity=4|rarity=15/248|rolls=2}}
{{DropsLine|name=Manta ray|quantity=35 (noted)|rarity=12/248|rolls=2}}
{{DropsLine|name=Antidote++(4)|quantity=10 (noted)|rarity=9/248|rolls=2}}
{{DropsLine|name=Dragonstone bolt tips|quantity=12|rarity=8/248|rolls=2}}
{{DropsLine|name=Grapes|quantity=250 (noted)|rarity=6/248|rolls=2}}
{{DropsLine|name=Coconut|quantity=20 (noted)|rarity=6/248|rolls=2}}
{{DropsLine|name=Swamp tar|quantity=1000|rarity=5/248|rolls=2}}
{{DropsLine|name=Zulrah's scales|quantity=500|rarity=5/248|rolls=2}}
{{DropsTableBottom}}
 
===Rare drop table===
{{RareDropTable|9/248|naturetalisman=yes|rolls=2}}
 
===Tertiary===
{{DropsTableHead}}
{{DropsLine|name=Brimstone key|quantity=1|rarity={{Brimstone rarity|725}}|raritynotes=<ref group="d">Brimstone keys are only dropped while on a [[Slayer task]] given by [[Konar quo Maten]].</ref>|gemw=No}}
{{DropsLineClue|type=elite|rarity=1/75|raritynotes={{CiteTwitter|author=Mod JohnC|url=https://twitter.com/JagexJohnC/status/561123213451984896|date=30 January 2015|archiveurl=https://archive.fo/czPTx|archivedate=25 March 2019|quote=If you missed the community stream on Wednesday here are Zulrah's drop rates!|name=Confirmed droprates}}}}
{{DropsLine|name=Jar of swamp|quantity=1|rarity=1/3000|raritynotes={{NamedRef|Confirmed droprates}}}}
{{DropsLine|name=Pet snakeling|quantity=1|rarity=1/4000|raritynotes={{NamedRef|Confirmed droprates}}|gemw=No}}
{{DropsTableBottom}}
{{Reflist|group=d}}

Latest revision as of 15:00, 29 May 2024

Zulrah
Released2016 (Update unknown)
DonatorNo
Combat level725
Size5x5
ExamineThe green hooded serpent of the poison waste.
Combat info
AttributeNone
Max hit41
AggressiveYes
PoisonousYes (venom) (6)
Attack styleRanged, Typeless Melee, Magic
Attack speed3 ticks (1.8 seconds)
Combat stats
50011300300300
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+50+20+50+20
Defensive stats
+0+0+0-45+50
Advanced data
Monster ID2042

Zulrah is a boss on Roat Pkz that has multiple drops which have decent value and will be shown down below. How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.

Zulrah has three/four different forms, Range, Melee & Magic and "Jad-Phase."

Location

Zulrah's Shrine, with Zulrah's beginning phase shown.
LocationLocation of Zulrah LevelCombat level of Zulrah DonatorDonator rank required Multi/SingleMulti/Single/Singles-plus combat area
Zulrah's Shrine (::zulrah)
725
Single

Fight overview

A player fighting Zulrah in its tanzanite form

Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.

An overview of the fight's pattern

Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.

  • Zulrah's serpentine form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see rotations). While in this form, Zulrah is weak against magical attacks - possessing -45 magic defence and +50 ranged defence.
  • Zulrah's magma form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. While in this form, Zulrah is still weak against magical attacks - possessing +0 magic defence and +300 ranged defence.
  • Zulrah's tanzanite form, in which it will randomly attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence.


The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena.

Player death

If you were to die at Zulrah, you won't lose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.

Equipment

  1. 1.0 1.1 1.2 1.3 Void knight equipment requires the full set to be effective.

Inventory

Divine super combat potion(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Royal seed podBlighted manta rayBlighted karambwanStamina potion(4)
Dinh's bulwarkBlighted manta rayBlighted karambwanBlighted manta ray
Phoenix necklaceBlighted manta rayBlighted karambwanBlighted manta ray
Looting bagBlighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanBurning amulet

The following items are optional:

  • Dinh's bulwark (optional, but helps with tanking)
  • Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
  • A divine ranging potion (if ranging).
  • A Divine super combat(if melee).
  • 2-3 Prayer potions (if using Prayer)
  • Stamina potion (optional)
  • A gloves switch for charging bracelet of ethereum with ether (optional)
  • Looting bag (optional)
  • Best food (Dark crab or better)
  • 3-4 Saradomin brews (optional)

Drops

100% drops

Item Quantity Drop rate Price
Zulrah's scales 500 - 1000
Always
0 - 0

Uniques

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Tanzanite mutagen 1
1/768
1/652
1/576
1/537
1/499
1/460
30,000
Magma mutagen 1
1/768
1/652
1/576
1/537
1/499
1/460
30,000
Toxic blowpipe (empty) 1
1/256
1/217
1/192
1/179
1/166
1/153
50,000
Serpentine helm (uncharged) 1
1/256
1/217
1/192
1/179
1/166
1/153
5,000
Magic fang 1
1/128
1/108
1/96
1/89
1/83
1/76
32,500
Amulet of fury 2
1/64
1/54
1/48
1/44
1/41
1/38
1,000
Magic logs 10 - 30
1/12
1/10
1/9
1/8
1/7
1/7
1,000 - 3,000
Torstol 50
1/12
1/10
1/9
1/8
1/7
1/7
600
Dragon dart 100 - 300
1/12
1/10
1/9
1/8
1/7
1/7
100 - 300

Common

Item Quantity Drop rate Price
Anti-venom+(4) 5 - 10
1/2
25 - 50
Pk Point 200 - 300
1/2
200 - 300

Tertiary

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Pet snakeling 1
1/1500
1/1275
1/1125
1/1050
1/975
1/900
N/A
1
1/2790
1/2371
1/2092
1/1953
1/1813
1/1674
N/A
1
1/3750
1/3187
1/2812
1/2625
1/2437
1/2250
N/A
1
1/2130
1/1810
1/1597
1/1491
1/1384
1/1278
N/A
1
1/1200
1/1020
1/870
1/812
1/754
1/696
N/A
1
1/750
1/637
1/562
1/525
1/487
1/450
N/A