Zulrah: Difference between revisions

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{{Stub}}
{{Gear}}
{{Infobox Monster
{{Infobox Monster
|name = Zulrah
|name = Zulrah
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==Location==
==Location==
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
{| class="wikitable unsortable"
{{LocationHead}}
!Location
!Level
!Donator
!Multi/Single
|-
|Zulrah's Shrine (::zulrah)
|Zulrah's Shrine (::zulrah)
|<center>725</center>
|<center>725</center>
|
|
|{{Single}}
|}
|}


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Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.
Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.


[[File:Zulrah Pattern.png|thumb|300px|An overview of the fight's pattern]]
Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.
* Zulrah's '''{{Colour|green|serpentine}}''' form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see rotations). '''While in this form, Zulrah is weak against magical attacks - possessing -45 magic defence and +50 ranged defence.'''
* Zulrah's '''{{Colour|red|magma}}''' form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. '''While in this form, Zulrah is still weak against magical attacks - possessing +0 magic defence and +300 ranged defence.'''
* Zulrah's '''{{Colour|#008FFF|tanzanite}}''' form, in which it will randomly attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. '''While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence.'''


[[File:Zulrah Patterns.png|thumb|150px|An overview of the fight's pattern]]
Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.


*When Zulrah is green, it attacks with Ranged. It is weak to Magic.
**At approximately 2 minutes, Zulrah will be in its green form and attack with alternating Ranged and Magic attacks (colloquially called "Jad phase").
**If the fight takes a long time (3+ minutes), it is possible for Zulrah to be in its green form and attack randomly with Ranged and Magic.
*When Zulrah is blue, it attacks with Ranged and Magic. It is weak to Ranged. Due to the Magic attacks being more common and more accurate, it is recommended to use Protect from Magic. Zulrah can attack with Ranged up to five times in succession.
*When Zulrah is red, it uses a typeless attack wherein it swings its tail at the player's position, which can be avoided by moving two tiles away; if it hits, it will deal heavy damage and stun the player. It is more resistant to damage in this phase than in the other two forms, but Magic is typically more effective than Ranged.


The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena.
The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena.
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==Equipment==
==Equipment==
 
<tabber>
Range=
{{Recommended equipment
{{Recommended equipment
|style = Range
|style = Range
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}}
}}
<references/>
<references/>
==Inventory==
{{Inventory|align=right
|1=Divine super combat potion(4)
|2=Sanfew serum(4)|3=Sanfew serum(4)|4=Sanfew serum(4)
|5=Royal seed pod|6=Blighted manta ray|7=Blighted karambwan|8=Stamina potion(4)
|9=Dinh's bulwark|10=Blighted manta ray|11=Blighted karambwan|12=Blighted manta ray
|13=Phoenix necklace|14=Blighted manta ray|15=Blighted karambwan|16=Blighted manta ray
|17=Looting bag|18=Blighted manta ray|19=Blighted karambwan|20=Saradomin brew
|21=|22=Blighted manta ray|23=Blighted karambwan|24=Saradomin brew
|25=|26=Blighted manta ray|27=Blighted karambwan|28=Burning amulet}}
<references/>
The following items are optional:
*Dinh's bulwark (optional, but helps with tanking)
*Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
*A divine ranging potion (if ranging).
*A Divine super combat(if melee).
*2-3 Prayer potions (if using Prayer)
*Stamina potion (optional)
*A gloves switch for charging bracelet of ethereum with ether (optional)
*Looting bag (optional)
*Best food (Dark crab or better)
*3-4 Saradomin brews (optional)
{{Clear}}
</tabber>


==Drops==
==Drops==
{{ZulrahDrops}}
{{ZulrahDrops}}
----
{{Bosses}}

Latest revision as of 15:00, 29 May 2024

Zulrah
Released2016 (Update unknown)
DonatorNo
Combat level725
Size5x5
ExamineThe green hooded serpent of the poison waste.
Combat info
AttributeNone
Max hit41
AggressiveYes
PoisonousYes (venom) (6)
Attack styleRanged, Typeless Melee, Magic
Attack speed3 ticks (1.8 seconds)
Combat stats
50011300300300
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+50+20+50+20
Defensive stats
+0+0+0-45+50
Advanced data
Monster ID2042

Zulrah is a boss on Roat Pkz that has multiple drops which have decent value and will be shown down below. How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.

Zulrah has three/four different forms, Range, Melee & Magic and "Jad-Phase."

Location

Zulrah's Shrine, with Zulrah's beginning phase shown.
LocationLocation of Zulrah LevelCombat level of Zulrah DonatorDonator rank required Multi/SingleMulti/Single/Singles-plus combat area
Zulrah's Shrine (::zulrah)
725
Single

Fight overview

A player fighting Zulrah in its tanzanite form

Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.

An overview of the fight's pattern

Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.

  • Zulrah's serpentine form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see rotations). While in this form, Zulrah is weak against magical attacks - possessing -45 magic defence and +50 ranged defence.
  • Zulrah's magma form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. While in this form, Zulrah is still weak against magical attacks - possessing +0 magic defence and +300 ranged defence.
  • Zulrah's tanzanite form, in which it will randomly attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence.


The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena.

Player death

If you were to die at Zulrah, you won't lose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.

Equipment

  1. 1.0 1.1 1.2 1.3 Void knight equipment requires the full set to be effective.

Inventory

Divine super combat potion(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Royal seed podBlighted manta rayBlighted karambwanStamina potion(4)
Dinh's bulwarkBlighted manta rayBlighted karambwanBlighted manta ray
Phoenix necklaceBlighted manta rayBlighted karambwanBlighted manta ray
Looting bagBlighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanBurning amulet

The following items are optional:

  • Dinh's bulwark (optional, but helps with tanking)
  • Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
  • A divine ranging potion (if ranging).
  • A Divine super combat(if melee).
  • 2-3 Prayer potions (if using Prayer)
  • Stamina potion (optional)
  • A gloves switch for charging bracelet of ethereum with ether (optional)
  • Looting bag (optional)
  • Best food (Dark crab or better)
  • 3-4 Saradomin brews (optional)

Drops

100% drops

Item Quantity Drop rate Price
Zulrah's scales 500 - 1000
Always
0 - 0

Uniques

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Tanzanite mutagen 1
1/768
1/652
1/576
1/537
1/499
1/460
30,000
Magma mutagen 1
1/768
1/652
1/576
1/537
1/499
1/460
30,000
Toxic blowpipe (empty) 1
1/256
1/217
1/192
1/179
1/166
1/153
50,000
Serpentine helm (uncharged) 1
1/256
1/217
1/192
1/179
1/166
1/153
5,000
Magic fang 1
1/128
1/108
1/96
1/89
1/83
1/76
32,500
Amulet of fury 2
1/64
1/54
1/48
1/44
1/41
1/38
1,000
Magic logs 10 - 30
1/12
1/10
1/9
1/8
1/7
1/7
1,000 - 3,000
Torstol 50
1/12
1/10
1/9
1/8
1/7
1/7
600
Dragon dart 100 - 300
1/12
1/10
1/9
1/8
1/7
1/7
100 - 300

Common

Item Quantity Drop rate Price
Anti-venom+(4) 5 - 10
1/2
25 - 50
Pk Point 200 - 300
1/2
200 - 300

Tertiary

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Pet snakeling 1
1/1500
1/1275
1/1125
1/1050
1/975
1/900
N/A
1
1/2790
1/2371
1/2092
1/1953
1/1813
1/1674
N/A
1
1/3750
1/3187
1/2812
1/2625
1/2437
1/2250
N/A
1
1/2130
1/1810
1/1597
1/1491
1/1384
1/1278
N/A
1
1/1200
1/1020
1/870
1/812
1/754
1/696
N/A
1
1/750
1/637
1/562
1/525
1/487
1/450
N/A