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{{External|rs}}
{{Infobox Monster
{{HasStrategy}}
|name = Revenant dragon
{{otheruses|the monsters|the music track|Revenants (music track)}}
|image = [[File:Revenant dragon.png|290px]]
[[File:Fighting revenant dragon.png|thumb|A player fights a revenant dragon within the Revenant Caves.]]
|release = 2017
'''Revenants''' are the [[undead|ghostly]] versions of creatures slain during the [[God Wars]] found in the [[Revenant Caves]] within the [[Wilderness]] in levels 19 to 40. They are capable of hitting high and accurately for their [[combat level]]s, although most of the damage can be mitigated with a charged [[bracelet of ethereum]]. As the Revenant Caves location is members-only, all revenants are members-only creatures.
|update =
 
|members = No
Revenants have a fairly generous drop table, but as they are in the Wilderness, the player is always at risk of getting killed by other players. Due to the revenants' lucrativeness, player killers are common. The caves they inhabit are [[singles-plus combat]], where PvP situations take priority over PvM: a player in combat with a revenant can be attacked by another player.
|combat = 135
 
|size = 5
Unique drops from the revenants include the [[Wilderness weapons]], a set of weapons that have increased effectiveness against monsters in the Wilderness when charged with [[revenant ether]]. They also drop various [[ancient artefact]]s, which can be sold to the [[Emblem Trader]] wandering within the Revenant Caves for a set amount of coins, as well as [[ancient crystal]]s, four of which are used to construct an [[Obelisk (Construction)|obelisk]] in the [[superior garden]] of a [[player-owned house]].
|examine = The ghost of a dragon slain long ago.
|attributes = undead, spectral
|max hit = 30
|aggressive = Yes
|poisonous = No
|attack style = Slash, Ranged, Magic
|attack speed = 5
|slayxp = 186
|cat = Revenants, Ghosts
|assignedby = krystilia
|hitpoints = 155
|att = 106
|str = 126
|def = 87
|mage = 150
|range = 151
|attbns = 72
|strbns = 78
|amagic = 61
|mbns = 35
|arange = 60
|rngbns = 51
|dstab = 201
|dslash = 206
|dcrush = 188
|dmagic = 101
|drange = 197
|immunepoison = Not immune
|immunevenom = Not immune
|respawn = 20
|id = 7940
|dropversion = On-task,Off-task
}}
Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 19 to 40. They are capable of hitting high and accurately for their combat levels, although most of the damage can be mitigated with a charged bracelet of ethereum. As the Revenant Caves location is members-only, all revenants are members-only creatures.


==Strategy==
Revenants have a fairly generous drop table, but as they are in the Wilderness, the player is always at risk of getting killed by other players. Due to the revenants' lucrativeness, player killers are common. The caves they inhabit are singles-plus combat, where PvP situations take priority over PvM: a player in combat with a revenant can be attacked by another player.
{{main|Revenants/Strategies}}
[[File:Revenant healing.gif|thumb|upright=0.5|A [[revenant imp]] healing itself.]]
Revenants are capable of using all three forms of [[combat]]. Their attacks have very high accuracy against any player not using a [[bracelet of ethereum]] regardless of their defensive bonuses. In addition, their attacks change based on the player's defensive stats and [[protection prayers]] being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.
 
Being [[undead]], revenants are susceptible to the effects of the [[salve amulet]] and [[salve amulet (e)|its enchanted version]].
 
==Money making==
{{Mmgsection|Killing revenants (Craw's bow)|Killing revenants (Magic shortbow)}}
 
==Drops==
Revenants drop a variety of high-valued armour, weapons, and [[skilling]] resources. Revenants can also drop the unique [[Wilderness weapons]], and the [[ancient artefacts]] which can be exchanged for large sums of [[coins]]. The drop rates for the Wilderness weapons are increased by 5 times the normal rate when assigned a revenants Slayer task from [[Krystilia]]. This boosted rate is '''not applied''' if the player is assigned [[Slayer task/Ghosts|ghosts]] as a Slayer task. All revenants share the same drop list. However, higher-leveled revenants are more likely to drop these items compared to lower leveled ones.  


In addition to the combat level modifier, being [[Skull (status)|skulled]] increases the drop rate of various items by ~45%, such as Wilderness weapons, most ancient artefacts, [[yew seed|yew]] and [[magic seed]]s and the [[ancient crystal]]. Being skulled decreases the drop rate of the [[ancient emblem]] by nearly 3.5 times the normal rate and removes the [[dragon med helm]] from their drop table. The boost for being skulled stacks with the increased drop rate of Wilderness weapons while on a revenants Slayer task. Note that the skull obtained by playing on a [[PvP_world#High-risk_worlds|high-risk world]] does not provide a boost to the revenants' drop table. Wearing an [[amulet of avarice]] will cause all of the revenants' drops to be noted if applicable.
Unique drops from the revenants include the Wilderness weapons, a set of weapons that have increased effectiveness against monsters in the Wilderness when charged with revenant ether. They also drop various ancient artefacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins, as well as ancient crystals, four of which are used to construct an obelisk in the superior garden of a player-owned house.


==List of revenants==
==Locations==
[[File:Revenant Caves map.png|thumb|300px|A map of the Revenant Caves, displaying the spawn locations of different types of revenants.]]
{{LocationHead}}
{|class="wikitable sortable"
| [[Donator Zone]]
!class="unsortable"|Image
|<center>7 - 135</center>
!Name
|{{donator|normal}}
!Combat<br/>level
|{{SinglesPlus}}
!Hitpoints
!Defence<br/>level
!Max hit
|-
|[[File:Revenant imp.png|80px|center]]
|[[Revenant imp]]
|7
|10
|4
|2
|-
|[[File:Revenant goblin.png|60px|center]]
|[[Revenant goblin]]
|15
|14
|14
|3
|-
|[[File:Revenant pyrefiend.png|40px|center]]
|[[Revenant pyrefiend]]
|52
|48
|33
|5
|-
|[[File:Revenant hobgoblin.png|50px|center]]
|[[Revenant hobgoblin]]
|60
|72
|41
|8
|-
|[[File:Revenant cyclops.png|50px|center]]
|[[Revenant cyclops]]
|82
|110
|49
|16
|-
|[[File:Revenant hellhound.png|75px|center]]
|[[Revenant hellhound]]
|90
|80
|80
|14
|-
|[[File:Revenant demon.png|80px|center]]
|[[Revenant demon]]
|98
|80
|80
|18
|-
|[[File:Revenant ork.png|90px|center]]
|[[Revenant ork]]
|105
|105
|60
|20
|-
|[[File:Revenant dark beast.png|95px|center]]
|[[Revenant dark beast]]
|120
|140
|80
|23
|-
|[[File:Revenant knight.png|50px|center]]
|[[Revenant knight]]
|126
|143
|80
|27
|-
|-
|[[File:Revenant dragon.png|100px|center]]
|[[Wilderness|Revenant Caves]] (::revs)
|[[Revenant dragon]]
|<center>7 - 135</center>
|135
|
|155
|{{SinglesPlus}}
|87
|30
|-
|-
|[[File:Revenant maledictus.png|100px|center]]
|[[Revenant maledictus]]
(demiboss)
|397
|1250
|90
|30
|}
|}
[[File:revsspawns.png|386px]]


==Controversy==
==Fight overview==
Initially, revenants were to drop [[Ancient Warriors' equipment]] much like their ''RuneScape'' counterparts had when they were moved into the {{RSL|Forinthry Dungeon}}. Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result. This included a rare drop of 100 [[dragon platelegs]] or [[dragon plateskirt|plateskirts]], which was criticised as it was considered artificial and most of it would be lost if the player was killed.
Revenants are capable of using all three forms of combat. Their attacks have very high accuracy against any player not using a bracelet of ethereum regardless of their defensive bonuses. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.


===8 February 2018 changes===
Being undead, revenants are susceptible to the effects of the salve amulet and its enchanted version.
On {{UD|PvM QoL updates & Wilderness Rejuvenation improvements|an update}} on [[8 February]] [[2018]], revenants gained a massive drop buff as it was determined that players were not obtaining more than the stated profit per hour (which was {{nocoins|2000000}} per hour). This also added the [[ancient medallion]], [[Ancient effigy|effigy]] and [[Ancient relic|relic]] to replace the 100x multiplier, and revenants were given a massive drop overhaul, dropping many [[resource]] items like [[runite ore]]s and [[black dragonhide]]s.


Immediately after the update, players began to complain about how many resources were entering the game, devaluing other [[bosses]], [[skilling]] and granting players more profit per hour than originally intended. Many players began to compare the revenants to other monsters such as [[brutal black dragon]]s, [[Zulrah]] and [[Vorkath]], other monsters with generous drop tables but had a requirement to access. Since revenants had no requirements to kill and the fact that they were killed much faster, items that the revenants dropped began to crash at an alarming rate. Initially, [[Jagex]] determined that the flow of resources into the game was meeting the expected profit rate that was intended.
==Equipment==
As Revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.


===21 February 2018 changes===
*Revenants are considered undead creatures, so the salve amulet and variants will work on them.
Eventually, more player complaints had [[Jagex]] look into the revenants again, from which they determined that only some players were making profit at or above the expected value, while many others were not, in addition to the inflated kills per hour. On [[21 February]] [[2018]], a {{UD|Revenant Caves: Hotfix|hotfix was implemented}}:
*Revenants have fairly high defensive bonuses which are offset by a low Defence level. Almost any style can be effective against them.
 
*Appropriate prayer switching, black dragonhide armour and Dinh's bulwark can be used to protect the player by lowering the accuracy of player killers, who bring teleblocks and freezes.
*[[Dwarf multicannon]]s cannot be placed in the revenant section of the caves; they could, however, be placed in any other part of the cave.
*Players can use the ''Toggle'' option on the bracelet of ethereum to make it so dropped ether is automatically added to the bracelet.
*Revenants' access to the main drop table was significantly reduced, especially the lower levelled revenants. Higher levelled revenants have a better chance of accessing the main drop table.
'''{{Colour|red|Warning}}: This monster is located within the Wilderness, beware of player-killers! Do not bring items you are not willing to lose.'''
*The quantity of several drops, such as [[onyx bolt tips]], were significantly reduced.
<tabber>
*Revenants in World 345 (permanent [[Deadman mode]]) no longer access the main drop table, now only dropping [[ether]] and the [[bracelet of ethereum]]. Any emblems players had would also be converted into their respective trade-in values.
Ranged =
 
Ranged can usually offer better dps against revenants with less gear used, and d'hide conveniently adds ranged accuracy while giving magic defence. However, you will be more vulnerable to incoming melee and ranged attacks from pkers without a shield.
===1 March 2018 changes===
{{Recommended equipment
The changes made on 21 February caused player complaints on revenants no longer being a viable [[money making]] method for the risk involved by being in a [[multi-combat]] area in the [[Wilderness]]. In an {{UD|QoL Improvements & Deadman Permadeath Beta|update}} on [[1 March]] [[2018]], [[Jagex]] stated that they have "overstepped it a little with the reductions" based on post-change data analysis, and made the following changes as a result:
|style = Ranged
*The chances of rolling on the normal loot table rather than [[coins]] have been increased slightly.
|head1 = {{plink2|Slayer helmet (i)}} (on task)
*[[Ancient artefacts]] are now always lost on death, even if it is the only item in the player's possession. This was done to promote the risk of staying in the caves once the player receives it, and when the player attempts to exchange it.
|head2 = {{plink|Morrigan's coif}}
*Previously, the revenant's magic attack would only target one player. This allowed many players to wear a different pair of gloves instead of the [[bracelet of ethereum]], as there is no necessity for it due to safety in numbers. The revenant's magic attacks now targets up to ten players that stand on the same tile as the main target, with the change intending to promote players to use the bracelet, which is always lost on death.
|head3 = {{plink|Blessed coif|pic=Ancient coif}}
 
|neck1 = {{plink|Salve amulet(ei)}}
===21 October 2020 changes===
|neck2 = {{plink|Necklace of anguish}}
Despite revenants being stabilised in terms of drops and the only recent notable change being that the bracelet of ethereum only blocked 75% of a revenant's damage, there were player complaints regarding gold farming and protection clans preventing legitimate players from killing revenants. Players suggested to either change or remove the revenants, although a majority supported roaming revenants, in that they would wander the Wilderness like they did in ''RuneScape'' from 2007 to 2011.
|neck3 = {{plink|Amulet of glory}}
 
|cape1 = {{plink2|Assembler max cape}}
On 16 October 2020, Jagex decided against roaming revenants, instead opting to change how they would work in the caves.
|cape2 = {{plink|Ava's assembler}}
 
|cape3 = {{plink|Ava's accumulator}}
In an {{UD|Halloween 2020|update}} on [[21 October]] [[2020]], the following changes were applied to revenants:
|body1 = {{plink|Morrigan's leather body}}
*In order to enter the caves the revenants resided in, players now have to pay a 100,000 coin fee before entering. This fee can be paid from your bank. This fee does not need to be repaid unless the player dies inside the caves, in which their killer obtains this fee.
|body2 = {{plink|Masori body (f)}}
*The cave itself was modified, with all non-revenant monsters being moved to the [[Wilderness Slayer Cave]] and replaced by revenants – the spawn amounts are unchanged. More spawns may be added based on player feedback.
|body3 = {{plink|Black d'hide body}}
*The cave's combat preferences were changed to "singles-plus" to prevent piling common in multi-way combat zones. In a standard single-way zone, a player could fight a monster and could not be attacked until the monster died or its aggression was shaken off. Single-plus zones are similar to single-way zones, except another player can attack a player already in combat with a monster. The said monster will lose aggression when this occurs.
|legs1 = {{plink|Morrigan's leather chaps}}
**In addition, a 10 second timer was added to prevent piling by players.
|legs2 = {{plink|Black d'hide chaps}}
*Drop tables were modified once more: being skulled plays less of an impact in obtaining rare drops and the item quantities for regular loot were significantly reduced.
|weapon1 = {{plink|Webweaver bow}} / {{plink|Craw's bow}}
 
|weapon2 = {{plink|Toxic blowpipe}}
===27 October 2021 changes===
|weapon3 = {{plink|Magic shortbow (i)}}
The changes applied on 21 October 2020 were not satisfactory as revenants were providing much less gold than what had been announced on release, as there were very few, extremely far spawns and killing them could be irritating due to their ability to rapidly restore health below half.
|weapon4 = {{plink|Rune crossbow}}
 
|shield1 = None if using Webweaver bow/Craw's bow,</br> toxic blowpipe, or magic shortbow (i)
On [[27 October]] [[2021]] in an {{UD|Revenant Caves & Deadman Changes|update}}, Jagex gave revenants the following changes:
|shield2 = {{plink|Book of law}}
 
|shield3 = {{plink|Unholy book}}
*The drop tables were readjusted once more:
|shield4 = {{plink|Book of balance}}
**Most drops that were previously noted, such as [[battlestaff|battlestaves]], are no longer noted.
|hands1 = {{plink|Bracelet of ethereum}}
**Revenants can now drop blighted items, such as supplies and spell sacks.
|feet1 = {{plink|Pegasian boots}}
**Multiple item drops appear in greater quantities.
|feet2 = {{plink|Blessed boots|pic=Ancient d'hide boots}}
**The amulet of avarice provides a 20% accuracy and damage boost <!--this is bugged, but is intended-->
|ammo1 = {{plink|Holy blessing}} if using Webweaver bow</br>/Craw's bow or toxic blowpipe
*Added an additional spawn to each revenant area.
|ammo2 = {{plink|Amethyst arrows}}
*Revenants now heal when below half health, but cannot heal again for 15 [[tick]]s (9 seconds), and heal anywhere from 8-36 times. They will still heal when below half health if available.
|ammo3 = {{plink|Rune arrows}}
*Revenants respawn 33% faster.
|ammo4 = {{plink|Diamond bolts (e)}}
 
|ring1 = {{plink|Archers ring (i)}}
==Changes==
}}
{{Subject changes header}}
==Inventory==
{{Subject changes
{{Inventory|align=right
|date = 25 January 2023
|1=Divine ranging potion(4)
|update = Wilderness Boss Rework
|2=Sanfew serum(4)|3=Sanfew serum(4)|4=Sanfew serum(4)
|change =
|5=Sanfew serum(4)|6=Sanfew serum(4)|7=Sanfew serum(4)|8=Sanfew serum(4)
* Increased the drop rates of [[Wilderness weapons]] from Revenants by 50%.
|9=Saradomin brew|10=Saradomin brew|11=Saradomin brew|12=Saradomin brew
* Increased the drop rates of [[Wilderness weapons]] from Revenants by 5x when killing them on a Wilderness [[Slayer task]].
|13=Saradomin brew|14=Saradomin brew|15=Saradomin brew|16=Saradomin brew
|17=Dinh's bulwark|18=Anglerfish|19=Saradomin brew|20=Saradomin brew
|21=Dharok's platelegs|22=Anglerfish|23=Anglerfish|24=Looting bag
|25=Anglerfish|26=Anglerfish|27=Anglerfish|28=Collector's ring}}
*Dinh's bulwark (optional, but helps with tanking)
*Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
*A divine ranging potion (if ranging).
*A Divine super combat(if melee).
*2-3 Prayer potions (if using Prayer)
*Stamina potion (optional)
*A gloves switch for charging bracelet of ethereum with ether (optional)
*Looting bag (optional)
*Best food (Dark crab or better)
*3-4 Saradomin brews (optional)
{{Clear}}
|-|
Melee =
Melee can offer similar dps to ranged setups, but requires additional items risked to maximize damage output.</br> You do gain additional defence and utility from melee gear such as the Serpentine helm and Dragonfire shield.
{{Recommended equipment
|style = Melee
|head1 = {{plink2|Slayer helmet (i)}} (on task)
|head2 = {{plink|Serpentine helm}}
|head3 = {{plink|Helm of neitiznot}}
|head4 = {{plink|Berserker helm}}
|neck1 = {{plink|Salve amulet (e)}}
|neck2 = {{plink|Amulet of torture}}
|neck3 = {{plink|Amulet of glory}}
|body1 = {{plink|Fighter torso|pic=Fighter torso}}
|body2 = {{plink|Black d'hide body}}
|body3 = {{plink|Initiate hauberk}}
|legs1 = {{plink|Blessed chaps|pic=Ancient chaps}}
|legs2 = {{plink|Black d'hide chaps}}
|cape1 = {{plink|Infernal cape}}
|cape2 = {{plink|Fire cape}}
|cape3 = {{plink|Mythical cape}} / {{plink|Ardougne cloak 4}}
|cape4 = {{plink|Cape of Accomplishment|pic=Strength cape(t)}}
|hands1 = {{plink|Bracelet of ethereum}}
|weapon1 = {{plink|Ursine chainmace}}
|weapon2 = {{plink|Viggora's chainmace}}
|weapon3 = {{plink|Inquisitor's mace}}
|weapon4 = {{plink|Abyssal tentacle}}
|shield1 = {{plink|Avernic defender}}
|shield2 = {{plink|Dragon defender}}
|shield3 = {{plink|Rune defender}}
|shield4 = {{plink|Rune kiteshield}}
|feet2 = {{plink|Dragon boots}}
|feet3 = {{plink|Rune boots}}
|ammo1 = {{plink|Holy blessing}}
|ring1 = {{plink|Berserker ring (i)}}
}}
}}
{{Subject changes footer}}
==Inventory==
{{Inventory|align=right
|1=Divine super combat potion(4)
|2=Sanfew serum(4)|3=Sanfew serum(4)|4=Sanfew serum(4)
|5=Royal seed pod|6=Blighted manta ray|7=Blighted karambwan|8=Stamina potion(4)
|9=Dinh's bulwark|10=Blighted manta ray|11=Blighted karambwan|12=Blighted manta ray
|13=Phoenix necklace|14=Blighted manta ray|15=Blighted karambwan|16=Blighted manta ray
|17=Looting bag|18=Blighted manta ray|19=Blighted karambwan|20=Saradomin brew
|21=|22=Blighted manta ray|23=Blighted karambwan|24=Saradomin brew
|25=|26=Blighted manta ray|27=Blighted karambwan|28=Burning amulet}}
<references/>
The following items are optional:


==Trivia==
*Dinh's bulwark (optional, but helps with tanking)
*Unlike in ''{{RSL|RuneScape}}'', there are no revenant icefiends, vampyres or werewolves in ''Old School RuneScape''. The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with. In addition to this, several revenants cannot be killed for a task (e.g. the [[revenant pyrefiend]] cannot be killed in place of normal pyrefiends).
*Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
*Revenants were originally the replacement for [[player killers]] between {{RSL|10 December}} {{RSL|2007}} and {{RSL|1 February}} {{RSL|2011}} in ''RuneScape'', when free trade and PvP in the Wilderness were removed (to counter [[real world trading]]). Similar to player killers, they could attack players depending on their [[combat level]] and depth in the [[Wilderness]], as well as heal themselves, use [[Tele Block]], and freeze the player.
*A divine ranging potion (if ranging).
*If a revenant attempts to heal at the exact same tick when dealing a killing blow (the animation and sound plays but the revenant dies), you will not be awarded any loot.
*A Divine super combat(if melee).
*2-3 Prayer potions (if using Prayer)
*Stamina potion (optional)
*A gloves switch for charging bracelet of ethereum with ether (optional)
*Looting bag (optional)
*Best food (Dark crab or better)
*3-4 Saradomin brews (optional)
{{Clear}}
</tabber>


{{Revenant Caves}}
==Drops==
{{Wilderness content}}
{{Dropbonus}}
[[Category:Jagex controversies]]
{{RevsDrops}}
----
{{Bosses}}

Latest revision as of 14:59, 29 May 2024

Revenant dragon
Released2017 (Update unknown)
DonatorNo
Combat level135
Size5x5
ExamineThe ghost of a dragon slain long ago.
Combat info
AttributeUndead, Spectral
Max hit30
AggressiveYes
PoisonousNo
Attack styleSlash, Ranged, Magic
Attack speed5 ticks (3.0 seconds)
Respawn time20 ticks (12 seconds)
Slayer info
Slayer levelNone
Slayer XP186 xp
CategoryRevenants, Ghosts
Assigned by
Combat stats
15510612687150151
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+72+78+61+35+60+51
Defensive stats
+201+206+188+101+197
Advanced data
Monster ID7940

Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 19 to 40. They are capable of hitting high and accurately for their combat levels, although most of the damage can be mitigated with a charged bracelet of ethereum. As the Revenant Caves location is members-only, all revenants are members-only creatures.

Revenants have a fairly generous drop table, but as they are in the Wilderness, the player is always at risk of getting killed by other players. Due to the revenants' lucrativeness, player killers are common. The caves they inhabit are singles-plus combat, where PvP situations take priority over PvM: a player in combat with a revenant can be attacked by another player.

Unique drops from the revenants include the Wilderness weapons, a set of weapons that have increased effectiveness against monsters in the Wilderness when charged with revenant ether. They also drop various ancient artefacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins, as well as ancient crystals, four of which are used to construct an obelisk in the superior garden of a player-owned house.

Locations

LocationLocation of Revenants LevelCombat level of Revenants DonatorDonator rank required Multi/SingleMulti/Single/Singles-plus combat area
Donator Zone
7 - 135
Donator
Singles-plus
Revenant Caves (::revs)
7 - 135
Singles-plus

Fight overview

Revenants are capable of using all three forms of combat. Their attacks have very high accuracy against any player not using a bracelet of ethereum regardless of their defensive bonuses. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.

Being undead, revenants are susceptible to the effects of the salve amulet and its enchanted version.

Equipment

As Revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.

  • Revenants are considered undead creatures, so the salve amulet and variants will work on them.
  • Revenants have fairly high defensive bonuses which are offset by a low Defence level. Almost any style can be effective against them.
  • Appropriate prayer switching, black dragonhide armour and Dinh's bulwark can be used to protect the player by lowering the accuracy of player killers, who bring teleblocks and freezes.
  • Players can use the Toggle option on the bracelet of ethereum to make it so dropped ether is automatically added to the bracelet.

Warning: This monster is located within the Wilderness, beware of player-killers! Do not bring items you are not willing to lose.

Ranged can usually offer better dps against revenants with less gear used, and d'hide conveniently adds ranged accuracy while giving magic defence. However, you will be more vulnerable to incoming melee and ranged attacks from pkers without a shield.

Inventory

Divine ranging potion(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Saradomin brewSaradomin brewSaradomin brewSaradomin brew
Saradomin brewSaradomin brewSaradomin brewSaradomin brew
Dinh's bulwarkAnglerfishSaradomin brewSaradomin brew
Dharok's platelegsAnglerfishAnglerfishLooting bag
AnglerfishAnglerfishAnglerfishCollector's ring
  • Dinh's bulwark (optional, but helps with tanking)
  • Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
  • A divine ranging potion (if ranging).
  • A Divine super combat(if melee).
  • 2-3 Prayer potions (if using Prayer)
  • Stamina potion (optional)
  • A gloves switch for charging bracelet of ethereum with ether (optional)
  • Looting bag (optional)
  • Best food (Dark crab or better)
  • 3-4 Saradomin brews (optional)

Melee can offer similar dps to ranged setups, but requires additional items risked to maximize damage output.
You do gain additional defence and utility from melee gear such as the Serpentine helm and Dragonfire shield.

Inventory

Divine super combat potion(4)Sanfew serum(4)Sanfew serum(4)Sanfew serum(4)
Royal seed podBlighted manta rayBlighted karambwanStamina potion(4)
Dinh's bulwarkBlighted manta rayBlighted karambwanBlighted manta ray
Phoenix necklaceBlighted manta rayBlighted karambwanBlighted manta ray
Looting bagBlighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanSaradomin brew
Blighted manta rayBlighted karambwanBurning amulet

The following items are optional:

  • Dinh's bulwark (optional, but helps with tanking)
  • Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
  • A divine ranging potion (if ranging).
  • A Divine super combat(if melee).
  • 2-3 Prayer potions (if using Prayer)
  • Stamina potion (optional)
  • A gloves switch for charging bracelet of ethereum with ether (optional)
  • Looting bag (optional)
  • Best food (Dark crab or better)
  • 3-4 Saradomin brews (optional)

Drops

Note: You will receive a hidden 20% drop boost if you're skulled while killing Revenants!

100% drops

Item Quantity Drop rate Price
Revenant ether 5 - 15
Always
30 - 90

Uniques

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
1
1/1000
1/850
1/750
1/700
1/650
1/600
100,000
1
1/1000
1/850
1/750
1/700
1/650
1/600
30,000
1
1/1000
1/850
1/750
1/700
1/650
1/600
40,000
1
1/1000
1/850
1/750
1/700
1/650
1/600
20,000
1
1/1000
1/850
1/750
1/700
1/650
1/600
25,000
1
1/1000
1/850
1/750
1/700
1/650
1/600
25,000
1
1/1000
1/850
1/750
1/700
1/650
1/600
3,500
1
1/1000
1/850
1/750
1/700
1/650
1/600
8,500
1
1/1000
1/850
1/750
1/700
1/650
1/600
8,500
1
1/1000
1/850
1/750
1/700
1/650
1/600
15,000
1
1/1000
1/850
1/750
1/700
1/650
1/600
3,500
1
1/1000
1/850
1/750
1/700
1/650
1/600
8,500
1
1/1000
1/850
1/750
1/700
1/650
1/600
8,500
1
1/1000
1/850
1/750
1/700
1/650
1/600
10,000

Ancient artefacts

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
1
1/5000
1/4250
1/3750
1/3500
1/3250
1/3000
64,000
1
1/3000
1/2550
1/2250
1/2100
1/1950
1/1800
32,000
1
1/1500
1/1275
1/1125
1/1050
1/975
1/900
16,000
1
1/750
1/637
1/562
1/525
1/487
1/450
8,000
1
1/400
1/340
1/300
1/280
1/260
1/240
4,000
1
1/150
1/127
1/112
1/105
1/97
1/90
2,000

Weapons, armor and resources

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Dragon chainbody 1 - 20 (Noted)
1/30
1/25
1/22
1/21
1/19
1/18
50 - 1,000
Dragon platelegs 1 - 20 (Noted)
1/30
1/25
1/22
1/21
1/19
1/18
50 - 1,000
Bracelet of ethereum (uncharged) 1
1/25
1/21
1/18
1/17
1/16
1/15
1,500
Revenant cave teleport 1 - 5
1/15
1/12
1/11
1/10
1/9
1/9
100 - 500
Morrigan's javelin 2 - 7
1/10
1/8
1/7
1/7
1/6
1/6
150 - 525
Morrigan's throwing axe 2 - 7
1/10
1/8
1/7
1/7
1/6
1/6
100 - 350
Pk Point 1 - 200
1/10
1/8
1/7
1/7
1/6
1/6
1 - 200
Super combat potion(4) 1 - 50 (Noted)
1/5
1/4
1/3
1/3
1/3
1/3
5 - 250
Anglerfish 1 - 50 (Noted)
1/5
1/4
1/3
1/3
1/3
1/3
0.5 - 25
Cooked karambwan 1 - 50 (Noted)
1/5
1/4
1/3
1/3
1/3
1/3
0.5 - 25

Tertiary

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Pet Revenant dragon 1
1/5000
1/4250
1/3750
1/3500
1/3250
1/3000
N/A
1
1/2852
1/2424
1/2139
1/1996
1/1853
1/1711
N/A
1
1/3844
1/3267
1/2883
1/2690
1/2498
1/2306
N/A
1
1/2170
1/1844
1/1627
1/1519
1/1410
1/1302
N/A
1
1/1240
1/1054
1/930
1/868
1/806
1/744
N/A
1
1/744
1/632
1/558
1/520
1/483
1/446
N/A