Zulrah is a boss on Roat Pkz that have multiple drops which have decent value and will be shown in "Droptable."
Zulrah is a boss on [[Roat Pkz]] that has multiple drops which have decent value and will be shown down below.
How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.
How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.
If you were to die at Zulrah, you won't loose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.
Zulrah has three/four different forms, Range, Melee & Magic and "Jad-Phase."
Zulrah have three/four different forms, Range, Melee & Magic and "Jad-Phase."
==Getting there==
==Location==
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
[[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]]
Zulrah is located at a shrine east of [[Zul-Andra]]. Players can quickly get here by:
{{LocationHead}}
* typing ::Zulrah
|Zulrah's Shrine (::zulrah)
|<center>725</center>
|
|{{Single}}
|}
==Fight overview==
==Fight overview==
[[File:Fighting Zulrah.png|thumb|300px|A player fighting Zulrah in its tanzanite form]]
[[File:Fighting Zulrah.png|thumb|300px|A player fighting Zulrah in its tanzanite form]]
Zulrah only have one rotation, compared to on OSRS it have four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.
Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.
You will most likely take damage on the "Magic-form" of Zulrah, since it can use both magic and range.
[[File:Zulrah Pattern.png|thumb|300px|An overview of the fight's pattern]]
Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.
If you haven't killed Zulrah before "Jad Phase" be aware it will use both magic and range switching constantly.
* Zulrah's '''{{Colour|green|serpentine}}''' form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see rotations). '''While in this form, Zulrah is weak against magical attacks - possessing -45 magic defence and +50 ranged defence.'''
* Zulrah's '''{{Colour|red|magma}}''' form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. '''While in this form, Zulrah is still weak against magical attacks - possessing +0 magic defence and +300 ranged defence.'''
* Zulrah's '''{{Colour|#008FFF|tanzanite}}''' form, in which it will randomly attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. '''While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence.'''
[[File:Zulrah Patterns.png|thumb|150px|An overview of the fight's pattern]]
Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.
*When Zulrah is green, it attacks with Ranged. It is weak to Magic.
**At approximately 2 minutes, Zulrah will be in its green form and attack with alternating Ranged and Magic attacks (colloquially called "Jad phase").
**If the fight takes a long time (3+ minutes), it is possible for Zulrah to be in its green form and attack randomly with Ranged and Magic.
*When Zulrah is blue, it attacks with Ranged and Magic. It is weak to Ranged. Due to the Magic attacks being more common and more accurate, it is recommended to use [[Protect from Magic]]. Zulrah can attack with Ranged up to five times in succession.
*When Zulrah is red, it uses a [[typeless]] attack wherein it swings its tail at the player's position, which can be avoided by moving two tiles away; if it hits, it will deal heavy damage and [[Stun (status)|stun]] the player. It is more resistant to damage in this phase than in the other two forms, but Magic is typically more effective than Ranged.
The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: there are four possible patterns for the fight that dictate what it will do next. It always starts in its green form and spawns toxic clouds to cover most of the arena, after which it is randomly chosen which of the four patterns the fight will be. Further information can be read on the [[Zulrah/Strategies|strategy article]].
The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena.
===Player death===
===Player death===
Upon [[death]] at Zulrah, all items which would normally be lost are held by the [[Priestess Zul-Gwenwynig|priestess]] at the Zul-Andra dock, who acts as an [[Item Retrieval Service]]. Items held by the priestess are '''permanently lost''' if the player dies an unsafe death before reclaiming them. Some [[Death#Exceptions|specific anomalies]] may occur with some items.
If you were to die at Zulrah, you won't lose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.
Players who have defeated Zulrah fewer than 50 times can obtain their items free of charge; afterwards, they must pay 100,000 coins each time they die to reclaim their items. Ultimate Iron players are unaffected by this regardless of their kill count; they will continue to reclaim their items from the priestess for free, without use of that chest menu.
*Dinh's bulwark (optional, but helps with tanking)
*Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking)
*A divine ranging potion (if ranging).
*A Divine super combat(if melee).
*2-3 Prayer potions (if using Prayer)
*Stamina potion (optional)
*A gloves switch for charging bracelet of ethereum with ether (optional)
*Looting bag (optional)
*Best food (Dark crab or better)
*3-4 Saradomin brews (optional)
{{Clear}}
</tabber>
==Drops==
==Drops==
{{ZulrahDrops}}
{{ZulrahDrops}}
----
{{Bosses}}
Latest revision as of 15:00, 29 May 2024
Zulrah
Released
2016 (Update unknown)
Donator
No
Combat level
725
Size
5x5
Examine
The green hooded serpent of the poison waste.
Combat info
Attribute
None
Max hit
41
Aggressive
Yes
Poisonous
Yes (venom) (6)
Attack style
Ranged, Typeless Melee, Magic
Attack speed
3 ticks (1.8 seconds)
Combat stats
500
1
1
300
300
300
Aggressive stats
+0
+0
+50
+20
+50
+20
Defensive stats
+0
+0
+0
-45
+50
Advanced data
Monster ID
2042
Zulrah is a boss on Roat Pkz that has multiple drops which have decent value and will be shown down below.
How to get to Zulrah is by using the command: ::zulrah and you will be teleported to zulrah location and entering the fight is by clicking on the Sacfrificial Boat.
Zulrah has three/four different forms, Range, Melee & Magic and "Jad-Phase."
Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken.
Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.
Zulrah's serpentine form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see rotations). While in this form, Zulrah is weak against magical attacks - possessing -45 magic defence and +50 ranged defence.
Zulrah's magma form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. While in this form, Zulrah is still weak against magical attacks - possessing +0 magic defence and +300 ranged defence.
Zulrah's tanzanite form, in which it will randomly attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence.
The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena.
Player death
If you were to die at Zulrah, you won't lose you items and easy to reclaim them back for free by right clicking "Priestess Zul-Gwenwynig" and select option "Collect" and you will receive your lost items in the fight against zulrah.