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{{External|rs}}
{{Gear}}
{{Otheruses|boss of the TzHaar Fight Cave|other uses|Jad}}
{{HasStrategy|page=TzHaar Fight Cave/Strategies#TzTok-Jad}}
{{Infobox Monster
{{Infobox Monster
|name = TzTok-Jad
|name = TzTok-Jad
|image = [[File:TzTok-Jad.png|280px]]
|image = [[File:TzTok-Jad.png|280px]]
|release = [[4 October]] [[2005]]
|release = 2016
|update = TzHaar Fight Caves
|aka = Jad
|aka = Jad
|members = Yes
|members = No
|combat = 702
|combat = 702
|size = 5
|size = 5
|examine = This is going to hurt...
|examine = This is going to hurt...
|xpbonus = 0
|max hit = 35 (Melee), 35 (Ranged), 35 (Magic)
|max hit = 97 ([[Melee]]), 97 ([[Ranged]]), 95 ([[Magic]])
|aggressive = Yes
|aggressive = Yes
|poisonous = No
|poisonous = No
|attack style = [[Stab]], [[Magic]], [[Ranged]]
|attack style = Stab, Magic, Ranged
|attack speed = 8
|attack speed = 8
|slayxp = 25250
|cat = TzHaar
|cat = TzHaar
|assignedby = chaeldar,nieve,duradel
|hitpoints = 250
|hitpoints = 250
|att = 640
|att = 640
Line 42: Line 36:
|id = 3127
|id = 3127
}}
}}
'''TzTok-Jad''', commonly called '''Jad''' for short, is one of the [[strongest monster]]s in ''Old School RuneScape'' and the boss of the [[TzHaar Fight Cave]] [[minigame]]. With a [[combat level]] of 702, TzTok-Jad has a max hit of 97 and can easily kill most players in one hit with any of its three attacks: a [[Melee]] attack with its bite (max hit of 97), a blast of [[Magic]] in the form of a fireball (max hit of 95), and a boulder falling from the ceiling as a [[Ranged]] attack (max hit of 97). To add to the challenge, players must fight through waves of monsters in the TzHaar Fight Cave in order to reach TzTok-Jad and must do so solo and without being able to restock on supplies from the previous waves.
'''Jad''' spawns every hour at :00 ([[Skotizo]] at :30) in the [[Wilderness]]. It uses 3 attack styles, Melee, Magic and Range. It will always spawn in multi zones and will attack all players in range and everyone can attack him.


==Slayer==
To get there type ::jad in game.
Players can pay 100 [[slayer reward point]]s to have [[Duradel]], [[Nieve]], or [[Chaeldar]] assign [[TzHaar]] as a possible [[Slayer task]]. When players receive TzHaar as a slayer assignment, they will be prompted with an option to be assigned 1 TzTok-Jad instead.
==Locations==
{{LocationHead}}
| All over the [[Wilderness]]
|<center>702</center>
|
|{{multi}}
|}
[[File:jadspawns.png|370px|Jad spawns]]


This gives players the option to use their [[Black mask (i)|imbued black mask]]/[[Slayer helm (i)|slayer helm]]'s damage and accuracy bonuses on all monsters encountered in the Fight Cave. Players who accept this challenge will receive [[Slayer]] [[experience]] for each of the monsters in the Fight Cave that they defeat, as well as 25,250 Slayer experience should they defeat TzTok-Jad himself, totalling 37,010 experience for the entire cave.
==Fight overview==
[[File:pvm6.png|thumb|A player fighting Jad.]]
Jadspawns
===Attacks===
[[File:TzTok-Jad Animations.gif|frame|right|Jad slams his feet to the ground for Ranged, and he rears up dangling his feet for Magic.]]
Survival depends on watching TzTok-Jad's movements - an emote precedes the attack, telling the player which protection prayer to use.
*'''Melee:''' TzTok-Jad slams his fist into the player. This is the fastest attack, but if the player stays at a distance, they should not encounter it. '''Please note that this attack has no warning for you to pray for.'''
*'''Magic:''' TzTok-Jad will rear up, standing up straight and will begin to breathe fire after about half a second. You can hear him inhale/growl loudly, (the sound of Retribution's effect activating) while rearing up and before he actually attacks, so listen for it. Protect from Magic needs to be activated while he's rearing up as after he begins to breathe fire it will be too late, and you will be hit.
*'''Ranged:''' TzTok-Jad slams his front legs onto the ground, and large cracks appear in the floor at his feet - the player must turn on their Prayer now. Next, a boulder will fall down on the player. The sound from this attack only occurs '''AFTER''' the hit has been registered, meaning you must have your prayer on beforehand, it is recommended you have this prayer on when the wave starts, as you may not be able to see Jad before it is too late. (If you hear the magic sound you can always swap prayers.)


If the player is to leave the Fight Cave during their task, either manually or by dying, they will receive the following message: ''You no longer have a slayer task as you left the fight cave.'' This will '''not''' reset a player's task streak, and can be used as a way to quickly skip the task without the use of slayer points.
Although somewhat slow, all of these attacks can deal enough damage in a single blow to kill even the most powerful of players if not guarded by use of the correct protection prayer. TzTok-Jad has a maximum hit of 97 with all three combat styles; due to its combat stats of 640 Attack, 480 Magic and 960 Ranged, they are extremely accurate too.
 
==Equipment==
==Fighting TzTok-Jad==
'''{{Colour|red|Warning}}: This boss is always in multi combat and is actively contested by clans, beware of player-killers! Do not bring items you are not willing to lose.'''
{{Main|TzHaar Fight Cave/Strategies#TzTok-Jad}}
<tabber>
[[File:Fighting TzTok-Jad.png|thumb|left|A player fighting TzTok-Jad.]]
|-|Melee=
TzTok-Jad is the boss monster of the TzHaar Fight Cave, and is encountered on Wave 63 (the final wave). This is the only place where Jad can be found.
{{Recommended equipment
 
|style = Melee
Once TzTok-Jad is reached, fighting and defeating him requires decent skill and reflexes. It is possible to engage TzTok-Jad using [[Melee]], but as TzTok-Jad's melee attack has no warning animation, players must have protect from melee active when in melee distance, and switch to Protect from Missles or Protect from Magic once the respective warning animation is identified. TzTok-Jad only uses Ranged and Magic attacks at a distance, however. As he is resistant to Magic, using Ranged to attack him is recommended.
|head1 = {{plink|Torva full helm}}
 
|head2 = {{plink|Neitiznot faceguard}}
TzTok-Jad has a very long [[attack range]], much like the [[Tok-Xil]] encountered earlier on in the Fight Cave. A very useful tip is to try to find out where the orange Ket-Zek spawned in the previous wave. As with all other waves where two enemies of the same type are encountered, the new monster will appear where the off-coloured monster spawned. This will allow you to prepare accordingly to prevent Jad from launching a surprise attack.
|head3 = {{plink|Helm of neitiznot}}
|head4 = {{plink|Berserker helm}} /{{plink|Obsidian helmet}} /{{plink|Void melee helm}} (if using void)
|neck1 = {{plink|Amulet of torture}}
|neck2 = {{plink|Amulet of fury}}
|neck3 = {{plink|Amulet of glory}}
|cape1 = {{plink|Infernal cape}} /{{plink|TokHaar-kal}}
|cape2 = {{plink|Fire cape}}
|cape3 = {{plink|Ardougne cloak 4}}
|cape4 = {{plink|Max cape}}
|ammo1 = {{plink|Holy blessing}}
|body1 = {{plink|Masori body (f)}} /{{plink|Torva platebody}}
|body2 = {{plink|Karil's leathertop}} /{{plink|Bandos chestplate}}
|body3 = {{plink|Fighter torso}}
|body4 = {{plink|Obsidian platebody}} /{{plink|Elite void top}} /{{plink|Void knight top}} (if using void)
|body5 = {{plink|Blessed body|pic=Ancient d'hide body}} /{{plink|Black d'hide body}}
|legs1 = {{plink|Torva platelegs}}
|legs2 = {{plink|Bandos tassets}}
|legs3 = {{plink|Obsidian platelegs}}
|legs4 = {{plink|Elite void robe}} /{{plink|Void knight robe}} (if using void)
|legs5 = {{plink|Karil's leatherskirt}} /{{plink|Blessed chaps|pic=Ancient chaps}} /{{plink|Black d'hide chaps}}
|weapon1 = {{plink|Ursine chainmace}}
|weapon2 = {{plink|Scythe of vitur}}
|weapon3 = {{plink|Osmumten's fang}}
|weapon4 = {{plink|Blade of saeldor}} / {{plink|Ghrazi rapier}} / {{plink|Inquisitor's mace}}
|weapon5 = {{plink|Abyssal tentacle}}
|shield1 = {{plink|Avernic defender}}
|shield2 = {{plink|Dragon defender}}
|shield3 = {{plink|Rune defender}}
|shield4 = {{plink|Dragonfire shield}}
|hands1 = {{plink|Ferocious gloves}}
|hands2 ={{plink|Barrows gloves}}
|hands3 = {{plink|Void knight gloves}} (if using void)
|feet1 = {{plink|Primordial boots}}
|feet2 = {{plink|Dragon boots}} /{{plink|Spiked manacles}}
|feet3 = {{plink|Rune boots}} /{{plink|Climbing boots}}
|ring1 = {{plink|Ultor ring}}
|ring2 = {{plink|Bellator ring}}
|ring3 = {{plink|Berserker ring (i)}}
|ring4 = {{plink|Brimstone ring}}
|ring5 = {{plink|Ring of suffering (i)}}
|special1 = {{plink|Bandos godsword}}
|special2 = {{plink|Voidwaker}}
|special3 = {{plink|Dragon warhammer}}
|special4 = {{plink|Dragon claws}}
}}


TzTok-Jad will use attacks at random. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack launches:
|-|Ranged=
[[File:TzTok-Jad Animations.gif|thumb|TzTok-Jad's Ranged and Magic attacks.]]
Ranging is recommended over melee with a twisted bow.
{{Listen
{{Recommended equipment
|title = TzTok-Jad's magic attack sound
|style = Ranged
|filename = TzTok-Jad Magic attack.ogg
|head1 = {{plink|Void ranger helm}} (if using void)
|head2 = {{plink|Armadyl helmet}}
|head3 = {{plink|Crystal helm}} (with Bow of faerdhinen)
|head4 = {{plink|Blessed coif|pic=Ancient coif}}
|neck1 = {{plink|Necklace of anguish}}
|neck2 = {{plink|Amulet of fury}}
|neck3 = {{plink|Amulet of glory}}
|cape1 = {{plink|Ava's assembler}}
|cape2 = {{plink|Ava's accumulator}}
|cape3 = {{plink|Ava's attractor}}
|cape4 = {{plink|Max cape}} / {{plink|Ranging cape(t)}}
|body1 = {{plink|Elite void top}} / {{plink|Void knight top}} (if using void)
|body2 = {{plink|Armadyl chestplate}}
|body3 = {{plink|Crystal body}} (with Bow of faerdhinen)
|body4 = {{plink|Blessed body|pic=Ancient d'hide body}} / {{plink|Black d'hide body}}
|legs1 = {{plink|Elite void robe}} / {{plink|Void knight robe}} (if using void)
|legs2 = {{plink|Armadyl chainskirt}}
|legs3 = {{plink|Crystal legs}} (with Bow of faerdhinen)
|legs4 = {{plink|Blessed chaps|pic=Ancient chaps}} / {{plink|Black d'hide chaps}}
|weapon1 = {{plink|Twisted bow}}
|weapon2 = {{plink|Bow of faerdhinen}}
|weapon3 = {{plink|Toxic blowpipe}}
|weapon4 = {{plink|Armadyl crossbow}}
|shield1 = None if using Twisted bow/Bow of faerdhinen/blowpipe
|shield2 = {{plink|Twisted buckler}}
|shield3 = {{plink|Odium ward}}
|shield4 = {{plink|Book of law}}
|hands1 = {{plink|Void knight gloves}} (if using void)
|hands2 = {{plink|Barrows gloves}}
|feet1 = {{plink|Pegasian boots}}
|feet2 = {{plink|Ranger boots}}
|feet3 = {{plink|Blessed boots|pic=Ancient d'hide boots}}
|ring1 = {{plink|Venator ring}}
|ring2 = {{plink|Archers ring (i)}}
|ring3 = {{plink|Brimstone ring}}
|ammo1 = {{plink|Dragon arrows}} / {{plink|Dragon dart}} / {{plink|Diamond dragon bolts (e)}}
|ammo2 = {{plink|Amethyst arrow}} / {{plink|Rune dart}} / {{plink|Diamond bolts (e)}}
}}
}}
{{Listen
</tabber>
|title = TzTok-Jad's ranged attack sound
|filename = TzTok-Jad Ranged attack.ogg
}}
 
*'''Melee:''' TzTok-Jad thrusts forward with a sharp bite. He only does this if the player is within melee distance. Unlike the Magic and Ranged attacks, the Melee attack is instant.
*'''Magic:''' TzTok-Jad rears up on his hind legs and dangles his forward legs for a few seconds before launching a fireball from his mouth at the player.
*'''Ranged:''' TzTok-Jad rears up on his hind legs, then slams down his front legs onto the ground causing a boulder to fall on the player (in which it is not possible to evade this boulder by running).
 
TzTok-Jad's attacks can deal up to '''97''' damage. While this means [[Vengeance]] can deal a lot of damage, one extremely high-damaging hit can mean the fight is over, especially if the [[Yt-HurKot]]s are also attacking you.
 
Monsters move east or west before moving north or south to reach you. This is very useful when trying to trap TzTok-Jad when it spawns.
 
Once TzTok-Jad is reduced to below 150 health, he will summon four [[Yt-HurKot]]s to come and heal him repeatedly — the player must deal with them whilst warding off TzTok-Jad's attacks. <u>If they manage to heal him to full health</u>, then they <u>should not be killed</u> as the healers that have died will respawn once he is reduced to half health again. If they are distracted before healing him to full health, they '''will not respawn''' when killed.
 
:'''Note:''' If you take the attention of the Yt-HurKots and they are hitting you, they '''WILL''' still heal Jad if they are close enough to him.
 
You can practice fighting Jad by logging into a speed running world and set up a speed run for [[Beneath Cursed Sands]]. Because you have a fire cape there, you can do the first one of [[TzHaar-Ket-Rak's Challenges]] and fight [[JalTok-Jad]], which is a stronger variant of Jad. But if you can kill that one, you can also kill [[TzTok-Jad]]. The mechanics are the same.


==Drops==
==Drops==
===Tertiary===
{{DropsTableHead}}
{{DropsLine|name=Tzrek-jad|quantity=1|rarity=1/200|altrarity=1/100|raritynotes={{efn|group=d|Drop rate is 1/200 for completing the cave off-task or for sacrificing the [[fire cape]].}}{{efn|group=d|Drop rate is 1/100 if TzTok-Jad is killed while on a TzHaar Slayer task.}}{{CiteTwitter|author=Mod Ash|url=https://twitter.com/JagexAsh/status/632248480497541124|date=14 August 2015|archiveurl=https://archive.is/wfLLw|archivedate=28 May 2020|quote=Confirmed. [...]}}|gemw=No}}
{{DropsTableBottom}}
{{notelist}}
===Rewards===
Once players manage to defeat TzTok-Jad, they will be rewarded with the coveted [[fire cape]] along with 8,032 [[Tokkul]] (16,064 Tokkul with completion of the [[Elite Karamja Diary]]).
Players may exchange any unwanted fire capes with [[TzHaar-Mej-Jal]] for their choice of 8,000 Tokkul or a second chance at [[Tzrek-jad]], having the same reward rate as killing Jad without a [[Slayer]] task (1/200).
When killing Jad and exchanging the cape, you increase your effective chance to ~1/101 to receive the pet (~1/67 on slayer task).
==Combat Achievements==
{{Sync}}
{{Combat Achievements list|TzTok-Jad}}
==Changes==
{{Subject changes header}}
{{Subject changes
|date = 9 December 2021
|update = Grand Exchange Tax & Item Sink
|change = The minimum [[HiScores]] killcount required for TzTok-Jad has been lowered from 10 to 5.
}}
{{Subject changes
|date = 13 August 2015
|update = Zoom & The Herb Sack
|change = The Tz-Tok Jad slayer task will now be cleared if you leave a Fight Cave run in any way, to prevent players from potentially having an infinite slayer task.
}}
{{Subject changes footer}}
==Gallery==
<gallery>
TzTok-Jad (Trading Card).png|The TzTok-Jad [[Steam Trading Cards|Steam Trading Card]].
</gallery>
==Trivia==
* The original working title for TzTok-Jad before its release was "Lord Magmus". This is still the name used in the configuration files.{{CiteGeneral|url=https://clips.twitch.tv/AbnegateAthleticClipsmomRaccAttack|title=Mod Ghost OSRS Twitch stream|author=Mod Ghost|quote=It's actually really interesting if you read through the backlog, because we have Jad being called 'Lord Magmus' as his original working title.|accessdate=2021-10-22}}{{CiteTwitter|author=Mod Zuko|url=https://twitter.com/JagexZuko/status/1405496682767335424|date=17 June 2021|archiveurl=https://archive.is/cBMrH|archivedate=16:03, 28 June 2021 (UTC)|quote=... Jad was named Lord Magmus before release|notes=|name=|group=}}
* TzTok-Jad's combat stats were intended to be double that of the [[Ket-Zek]], with a combat level of 720. However due to game limitations in 2005 the maximum possible hitpoints of an NPC were 255, instead of the required 320. As a result his combat level is capped at 702.
* TzTok-Jad had a festive override wearing a [[santa hat]] during the [[2020 Christmas event/Gallery|2020]], [[2021 Christmas event/Gallery|2021]], [[2022 Christmas event/Gallery|2022]], and [[2023 Christmas event/Gallery|2023]] Christmas events.
==References==
{{Reflist}}
{{Succession|predecessor=[[Kalphite Queen]]|title=[[Strongest monster|Strongest monster in ''RuneScape'']]|successor=[[Corporeal Beast]]}}


{{TzHaar Fight Cave}}
{{JadDrops}}
----
{{Bosses}}
{{Bosses}}

Latest revision as of 14:55, 29 May 2024

TzTok-Jad
Released2016 (Update unknown)
Also calledJad
DonatorNo
Combat level702
Size5x5
ExamineThis is going to hurt...
Combat info
Max hit35 (Melee)
35 (Ranged)
35 (Magic)
AggressiveYes
PoisonousNo
Attack styleStab, Magic, Ranged
Attack speed8 ticks (4.8 seconds)
Combat stats
250640960480480960
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+0+0+60+0+0+0
Defensive stats
+0+0+0+0+0
Advanced data
Monster ID3127

Jad spawns every hour at :00 (Skotizo at :30) in the Wilderness. It uses 3 attack styles, Melee, Magic and Range. It will always spawn in multi zones and will attack all players in range and everyone can attack him.

To get there type ::jad in game.

Locations

LocationLocation of TzTok-Jad LevelCombat level of TzTok-Jad DonatorDonator rank required Multi/SingleMulti/Single/Singles-plus combat area
All over the Wilderness
702
Multi

Jad spawns

Fight overview

A player fighting Jad.

Jadspawns

Attacks

Jad slams his feet to the ground for Ranged, and he rears up dangling his feet for Magic.

Survival depends on watching TzTok-Jad's movements - an emote precedes the attack, telling the player which protection prayer to use.

  • Melee: TzTok-Jad slams his fist into the player. This is the fastest attack, but if the player stays at a distance, they should not encounter it. Please note that this attack has no warning for you to pray for.
  • Magic: TzTok-Jad will rear up, standing up straight and will begin to breathe fire after about half a second. You can hear him inhale/growl loudly, (the sound of Retribution's effect activating) while rearing up and before he actually attacks, so listen for it. Protect from Magic needs to be activated while he's rearing up as after he begins to breathe fire it will be too late, and you will be hit.
  • Ranged: TzTok-Jad slams his front legs onto the ground, and large cracks appear in the floor at his feet - the player must turn on their Prayer now. Next, a boulder will fall down on the player. The sound from this attack only occurs AFTER the hit has been registered, meaning you must have your prayer on beforehand, it is recommended you have this prayer on when the wave starts, as you may not be able to see Jad before it is too late. (If you hear the magic sound you can always swap prayers.)

Although somewhat slow, all of these attacks can deal enough damage in a single blow to kill even the most powerful of players if not guarded by use of the correct protection prayer. TzTok-Jad has a maximum hit of 97 with all three combat styles; due to its combat stats of 640 Attack, 480 Magic and 960 Ranged, they are extremely accurate too.

Equipment

Warning: This boss is always in multi combat and is actively contested by clans, beware of player-killers! Do not bring items you are not willing to lose.

Ranging is recommended over melee with a twisted bow.

Drops

Uniques

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
1
1/35
1/29
1/26
1/24
1/22
1/21
250,000
1
1/24
1/20
1/18
1/16
1/15
1/14
64,000

Weapons

Item Quantity Drop rate Price
Serpentine helm (uncharged) 2
1/10
10,000
Staff of light 2
1/10
10,000
Armadyl crossbow 2
1/10
10,000
Abyssal dagger (p++) 2
1/10
5,000
Malediction ward 2
1/10
5,000
Odium ward 2
1/10
5,000
Dragon crossbow 2
1/10
5,000
Bandos godsword 2
1/10
5,000
Saradomin godsword 2
1/10
5,000
Zamorak godsword 2
1/10
5,000

Tertiary

Item Quantity Drop rate Donator 15% boosted drop rate Super Donator 25% boosted drop rate Extreme Donator 30% boosted drop rate Legendary Donator 35% boosted drop rate Royal Donator 40% boosted drop rate Price
Tzrek-jad 1
1/150
1/127
1/112
1/105
1/97
1/90
N/A
1
1/46
1/39
1/34
1/32
1/29
1/27
N/A
1
1/62
1/52
1/46
1/43
1/40
1/37
N/A
1
1/35
1/29
1/26
1/24
1/22
1/21
N/A
1
1/20
1/17
1/15
1/14
1/13
1/12
N/A
1
1/12
1/10
1/9
1/8
1/7
1/7
N/A