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| {{Stub}} | | {{Gear}} |
| {{Infobox Monster | | {{Infobox Monster |
| |name = Zulrah | | |name = Zulrah |
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| ==Location== | | ==Location== |
| [[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]] | | [[File:Zulrah's_Shrine.png|thumb|300px|Zulrah's Shrine, with Zulrah's beginning phase shown.]] |
| {| class="wikitable unsortable" | | {{LocationHead}} |
| !Location
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| !Level
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| !Donator
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| !Multi/Single
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| |Zulrah's Shrine (::zulrah) | | |Zulrah's Shrine (::zulrah) |
| |<center>725</center> | | |<center>725</center> |
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| | |{{Single}} |
| |} | | |} |
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| Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken. | | Zulrah only has one rotation, compared to on OSRS it has four different ones. This make it easier for you to figure out when to pray what, to minimize the damage taken. |
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| | [[File:Zulrah Pattern.png|thumb|300px|An overview of the fight's pattern]] |
| | Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form. |
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| | * Zulrah's '''{{Colour|green|serpentine}}''' form, in which it will attack with Ranged, with a few exceptions such as its "Jad" phase (see rotations). '''While in this form, Zulrah is weak against magical attacks - possessing -45 magic defence and +50 ranged defence.''' |
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| | * Zulrah's '''{{Colour|red|magma}}''' form, in which it will attack with Melee. Zulrah will stare at the player's position for several seconds before whipping its tail at that area. If the player does not move away from the targeted area in time, they will be dealt up to 30 damage and be stunned for several seconds. '''While in this form, Zulrah is still weak against magical attacks - possessing +0 magic defence and +300 ranged defence.''' |
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| | * Zulrah's '''{{Colour|#008FFF|tanzanite}}''' form, in which it will randomly attack with both Magic and Ranged attacks, although it uses magic much more frequently compared to ranged. '''While in this form, Zulrah is weak to ranged attacks - possessing +300 magic defence and +0 ranged defence.''' |
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| [[File:Zulrah Patterns.png|thumb|150px|An overview of the fight's pattern]]
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| Zulrah has different forms throughout the fight, distinguishable by its colour, which designates its attack style and weakness. It changes forms by diving into the swamp and resurfacing somewhere else, which it does periodically. It may spawn snakelings and toxic clouds in any form.
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| *When Zulrah is green, it attacks with Ranged. It is weak to Magic.
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| **At approximately 2 minutes, Zulrah will be in its green form and attack with alternating Ranged and Magic attacks (colloquially called "Jad phase").
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| **If the fight takes a long time (3+ minutes), it is possible for Zulrah to be in its green form and attack randomly with Ranged and Magic.
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| *When Zulrah is blue, it attacks with Ranged and Magic. It is weak to Ranged. Due to the Magic attacks being more common and more accurate, it is recommended to use Protect from Magic. Zulrah can attack with Ranged up to five times in succession.
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| *When Zulrah is red, it uses a typeless attack wherein it swings its tail at the player's position, which can be avoided by moving two tiles away; if it hits, it will deal heavy damage and stun the player. It is more resistant to damage in this phase than in the other two forms, but Magic is typically more effective than Ranged.
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| The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena. | | The forms and when and where Zulrah spawns snakelings and toxic clouds is not random: Its always the same pattern. It always starts in its green form and spawns toxic clouds to cover most of the arena. |
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| ==Equipment== | | ==Equipment== |
| | | <tabber> |
| | Range= |
| {{Recommended equipment | | {{Recommended equipment |
| |style = Range | | |style = Range |
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| }} | | }} |
| <references/> | | <references/> |
| | ==Inventory== |
| | {{Inventory|align=right |
| | |1=Divine super combat potion(4) |
| | |2=Sanfew serum(4)|3=Sanfew serum(4)|4=Sanfew serum(4) |
| | |5=Royal seed pod|6=Blighted manta ray|7=Blighted karambwan|8=Stamina potion(4) |
| | |9=Dinh's bulwark|10=Blighted manta ray|11=Blighted karambwan|12=Blighted manta ray |
| | |13=Phoenix necklace|14=Blighted manta ray|15=Blighted karambwan|16=Blighted manta ray |
| | |17=Looting bag|18=Blighted manta ray|19=Blighted karambwan|20=Saradomin brew |
| | |21=|22=Blighted manta ray|23=Blighted karambwan|24=Saradomin brew |
| | |25=|26=Blighted manta ray|27=Blighted karambwan|28=Burning amulet}} |
| | <references/> |
| | The following items are optional: |
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| | *Dinh's bulwark (optional, but helps with tanking) |
| | *Phoenix necklace (optional, for switching with Dinh's and emergency healing whilst tanking) |
| | *A divine ranging potion (if ranging). |
| | *A Divine super combat(if melee). |
| | *2-3 Prayer potions (if using Prayer) |
| | *Stamina potion (optional) |
| | *A gloves switch for charging bracelet of ethereum with ether (optional) |
| | *Looting bag (optional) |
| | *Best food (Dark crab or better) |
| | *3-4 Saradomin brews (optional) |
| | {{Clear}} |
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| | </tabber> |
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| ==Drops== | | ==Drops== |
| {{ZulrahDrops}} | | {{ZulrahDrops}} |
| | ---- |
| | {{Bosses}} |