Ammunition

Ammunition is what Ranged weapons fire. Bows fire arrows, crossbows fire bolts and the two ballistas fire javelins: you wear a stack of them in the ammunition slot and fire one with every attack. A few weapons fire their own kind of ammunition, thrown weapons such as darts are their own ammunition, and some bows need none at all. Most ammunition on Roat Pkz is free: the Ranged Accessories shop at ::shops gives away rune, amethyst and dragon arrows, dragon bolts and diamond, dragonstone and onyx bolts (e), and nearly all other arrows and bolts can be spawned. Ava's devices, the Ranging cape and every max cape save most of the ammunition you fire.
Which ammunition a weapon fires
- Level rule: a bow fires any arrow, and a crossbow any bolt, that does not need a higher Ranged level than the weapon itself. A magic shortbow (50 Ranged) fires amethyst arrows (50) but not dragon arrows (60), and a Rune crossbow (61) fires runite bolts and onyx bolts (e) (61) but not dragon bolts (64). A ballista fires every javelin.
- Bow levels: shortbow and longbow none, oak 5, willow 20, maple 30, yew 40, magic 50 (shortbow, shortbow (i), longbow and comp bow), Seercull 50, Dark bow 60, 3rd age bow 65, Twisted bow 75, Scorching bow 77 and Venator bow 80. The willow and yew comp bows need the same level as the other willow and yew bows.
- Crossbow levels: crossbow, phoenix crossbow and bronze crossbow none, blurite 16, iron 26, steel 31, mithril 36, adamant 46, rune 61, dragon 64, Armadyl and dragon hunter 70, and Zaryte 80.
- Special weapons: Karil's crossbow, the two hunters' crossbows, the Dorgeshuun crossbow, the ogre bows and the Eclipse atlatl only fire their own ammunition (see Other ammunition).
- Only the stack you fire counts: a bow or crossbow gets the Ranged strength of the ammunition it is firing. Thrown weapons and bows that need no ammunition get no bonuses from the ammunition slot, and with a Dizana's quiver only the stack being fired adds its bonuses.
Arrows
Spawn means you can spawn it outside PvP areas, for example with ::item (see Commands). Arrows have no attack or defence bonuses, only the Ranged strength above. "And up" means every bow with a higher level in the list of bow levels above, so dragon arrows can be fired from the Dark bow, 3rd age bow, Twisted bow, Scorching bow and Venator bow.
Bolts
- Bolts have no attack or defence bonuses, only the Ranged strength above. "Every crossbow" means every crossbow except the special ones in Other ammunition.
- Unfinished bolts and arrowtips are smithed from bars (see Smithing training); see Fletching training for making bolts and arrows.
Enchanted bolts
Most bolts tipped with an enchanted gem have a special effect that can trigger when you fire them. Each kind below has exactly the same effect and chance as the enchanted dragon bolts of the same gem, but less Ranged strength and a lower level, so the free diamond, dragonstone and onyx bolts (e) can be fired from a Rune crossbow. See Enchanted dragon bolts for what each gem does.
| Bolt | Ranged strength | Get it from | Value (each) | |
|---|---|---|---|---|
| – | +14 | Spawn | Free | |
| 16 | +30 | Spawn | Free | |
| 26 | +48 | Spawn | Free | |
| 31 | +66 | Spawn | Free | |
| 36 | +83 | Spawn | Free | |
| 36 | +85 | Spawn | Free | |
| 46 | +103 | Spawn | Free | |
| 46 | +105 | Ranged Accessories (free), spawn | Free | |
| 61 | +117 | Ranged Accessories (free), spawn | Free | |
| 61 | +120 | Ranged Accessories (free), spawn | Free | |
| 64 | +122 | Ranged Accessories (1 PK point or less; pearl free), PK Point Shop | Up to 1 PKP |
Javelins
The Heavy ballista and the Light ballista fire javelins from the ammunition slot, and both fire every javelin. Rune and amethyst javelins are free in the Ranged Accessories shop, and dragon javelins (+150 Ranged strength) drop from Demonic gorillas. Every javelin a ballista fires is used up. See Javelins for the full list.
Thrown weapons
Thrown weapons are held in the weapon slot and are their own ammunition: every attack throws one, so they need nothing in the ammunition slot.
| Weapon | Get it from | Value (each) |
|---|---|---|
| Rune and amethyst darts free in Ranged Accessories, dragon darts 1 PK point (Ranged Accessories, PK Point Shop) | Free to 1 PKP | |
| Rune knives free in Ranged Accessories, dragon knives 1 PK point (Ranged Accessories, PK Point Shop) | Free to 1 PKP | |
| Rune thrownaxes free in Ranged Accessories, dragon thrownaxes 1 Bounty Hunter point (Ranged Accessories, Bounty Hunter shop) | Free to 4 PKP | |
| Free in Ranged Accessories | Free | |
| Chinchompas 1, red chinchompas 2 and black chinchompas 3 PK points (Ranged Accessories, PK Point Shop) | 1 to 3 PKP | |
| Drops from revenants and the Divine Third Age monsters | 60 PKP (javelin) 80 PKP (axe) |
- Darts can also be loaded into the Toxic blowpipe.
- Dragon knives, dragon thrownaxes, chinchompas and Morrigan's javelins and throwing axes are always used up and never land on the floor (see Saving ammunition).
- Morrigan's javelins and throwing axes cannot be used on players above level 10 Wilderness, except in the Clan Cup.
Other ammunition
These weapons only fire their own ammunition.
| Ammunition | Ranged strength | Fired by | Get it from | Value (each) | |
|---|---|---|---|---|---|
| 70 | +55 | Karil's crossbow | Ranged Accessories (free), spawn | Free | |
| 50 | +28 | Hunters' crossbow | Spawn | Free | |
| 50 | +38 | Hunters' crossbow | Ranged Accessories (free), spawn | Free | |
| – | +60 | Hunters' sunlight crossbow | Ranged Accessories and PK Point Shop (1 PK point) | 1 PKP | |
| – | – | Eclipse atlatl | PK Point Shop (3 PK points) | 3 PKP | |
| 28 | +49 | Dorgeshuun crossbow | Spawn | Free | |
| 30 | +22 | Ogre bow and comp ogre bow | Spawn | Free | |
(bronze to adamant) |
– to 30 | +11 to +45 | Comp ogre bow | Spawn | Free |
- The weapons: Karil's crossbow needs 70 Ranged and costs 150 PK points in the PK Point Shop. The hunters' crossbow (50 Ranged) is free in Ranged Accessories. The Hunters' sunlight crossbow (66 Ranged) costs 1,000 and the Eclipse atlatl (75 Ranged) 5,000 PK points in the PK Point Shop. The Dorgeshuun crossbow (28 Ranged), the ogre bow and the comp ogre bow (30 Ranged) can be spawned.
- Eclipse atlatl: it uses your melee Strength bonus instead of Ranged strength, so atlatl darts add none. Its special attack uses no dart.
- Bolt racks that Karil's crossbow uses up never land on the floor.
Weapons that need no ammunition
The Crystal bow, the Bow of faerdhinen, Craw's bow, the Webweaver bow and the Tonalztics of ralos never use ammunition, and they get no bonuses from anything in your ammunition slot. The Toxic blowpipe is loaded with darts instead; see its page.
Poisoned arrows and bolts
Bronze to rune, amethyst and dragon arrows, and bronze to runite bolts, also come in (p), (p+) and (p++) versions, for example
Dragon arrow(p++) and
Runite bolts (p++). A poisoned arrow or bolt has the same bonuses as the normal one. They are not sold in any shop, but they can be spawned.
- Every hit that deals damage has a 20% chance to poison the target.
- The poison starts at 2 damage for (p), 3 for (p+) and 4 for (p++). See Poison for how poison works.
Saving ammunition
While you wear one of these capes, most of your ammunition is saved. They all save exactly the same amount; they only differ in their bonuses and requirements.
| Cape | Requirements | Ranged attack | Ranged strength | Get it from | Value |
|---|---|---|---|---|---|
| 50 Ranged | +2 | – | Spawn | Free | |
| 50 Ranged | +4 | – | Ranged Accessories and Melee Accessories (free), spawn | Free | |
| 70 Ranged, 42 Defence | +8 | +2 | PK Point Shop (1,000 PK points) | 1,000 PKP | |
| 70 Ranged, 42 Defence | +8 | +2 | A Masori crafting kit used on Ava's assembler | 9,000 PKP | |
| 99 Ranged | – | – | Skillcape Shop (the trimmed cape, free); both can be spawned | Free | |
| 99 in every skill | Depends on the cape | Depends on the cape | Buy the Max cape at ::maxcape (99,000 PK points), then combine |
99,000 PKP |
Max capes with ranged bonuses: the Accumulator max cape (+4 ranged attack), the Assembler and Masori assembler max capes (+8 ranged attack, +2 Ranged strength) and the Dizana's max cape (+18 ranged attack, +3 Ranged strength and a second ammunition slot, see below).
How saving works
- Saved: while you wear one of the capes above, each ranged attack has a 7 in 10 chance to keep its ammunition. When the ammunition is used up, it lands under your target, where you can pick it up again.
- Without one of these capes every attack uses up its ammunition. Half of it lands under your target and the rest breaks.
- Lost: in the Kraken and Zulrah caves, at the Great Olm and at Verzik Vitur in the Theatre of Blood, and for Karil's crossbow bolt racks, ammunition never lands on the floor, so whatever is used up is gone.
- Never saved: chinchompas, ballista javelins, dragon knives, dragon thrownaxes and Morrigan's javelins and throwing axes are used up with every attack and never land on the floor.
- No ammunition used: attacks on combat dummies, ranged attacks on other players in the Clan Cup and the Eclipse atlatl's special attack use no ammunition at all.
- The 7 in 10 chance is the same against players and monsters, in every area and with any armour.
Dizana's quiver
The Blessed dizana's quiver is worn in the cape slot and gives you a second ammunition slot. It needs 75 Ranged, gives +18 ranged attack and +3 Ranged strength, and costs 7,500 Slayer points in the Slayer Shop.
- Loading it: use arrows, bolts, javelins, bolt racks or atlatl darts on the quiver, or press its Fill button to move your worn ammunition into the empty quiver. The Empty option takes the ammunition back out. Darts, kebbit bolts, antler bolts, bone bolts and ogre and brutal arrows cannot go in it.
- Firing: your weapon fires from the ammunition slot if it can, and otherwise from the quiver. You can keep bolts in one slot and arrows in the other and switch between a crossbow and a bow without changing ammunition.
- Dizana's max cape: the quiver can be combined with a max cape into the Dizana's max cape, which has the quiver's bonuses and its second ammunition slot.
How to get ammunition
Shops
- Ranged Accessories (the range shop at
::shops): free adamant, rune, amethyst and dragon arrows, dragon bolts, pearl dragon bolts (e), diamond, dragonstone and onyx bolts (e), long kebbit bolts and bolt racks, rune and amethyst javelins and darts, rune knives, rune thrownaxes, Toktz-xil-ul, the hunters' crossbow and Ava's accumulator. Dragon darts, dragon knives, moonlight antler bolts and the other enchanted dragon bolts cost 1 PK point or less, chinchompas 1 to 3 PK points and dragon thrownaxes 1 Bounty Hunter point. - PK Point Shop (
::shops): diamond, dragonstone and onyx dragon bolts (e), dragon darts, dragon knives and moonlight antler bolts for 1 PK point each, atlatl darts for 3, chinchompas for 1 to 3 and Ava's assembler for 1,000. - F2P Items (Other Shops at
::shops): adamant arrows for free. - Melee Accessories (
::shops): Ava's accumulator for free. - Skillcape Shop (Other Shops at
::shops): the Ranging cape(t) for free; it needs 99 Ranged to wear. - Slayer Shop: the Blessed dizana's quiver for 7,500 Slayer points.
Spawning
Every arrow and bolt on this page can be spawned outside PvP areas, poisoned versions included, except the enchanted dragon bolts (pearl dragon bolts (e) can be spawned), moonlight antler bolts and atlatl darts. Ava's attractor, Ava's accumulator and both Ranging capes can be spawned too.
Fletching
Arrows from bronze to amethyst and bolts from bronze to runite can be made with Fletching, at the levels in the tables above. Arrowtips and unfinished bolts are smithed from bars, and amethyst arrowtips are cut from amethyst with a chisel. See Fletching training for the steps and experience.