Drop rate bonus

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Drop rate bonus
Every way to make monster drops more common, how the bonuses stack, and where your skull counts.
::dropbonus::drop-bonus::dropboost

Your drop rate bonus makes monster drops more common. Each bonus takes a percentage off a drop's rate: a 45% bonus turns a 1/1,000 drop into 1/550. Bonuses come from your donator rank, the Monster Slayer clan perk, a Collector's ring, being skulled in the right places, and voting. The Your PvM Drop Bonus window adds it all up for you.

⚡
The rule to remember: bonuses multiply, they don't add up. A 45% donator bonus and the 10% clan perk make 50.5%, not 55%: 1/1,000 becomes 1/550, then 1/495.

Overview

15% → 45%
Donator rank
From Donator up to Divine Donator.
20%
Voting
20 minutes of bonus for every vote you claim.
20%
Skulled
Against revenants and Wilderness bosses, and in the Royal Castle and Divine Cave.
70.2%
Every bonus at once
A 1/1,000 drop becomes 1/297.

Opening Your PvM Drop Bonus

Way in How Who can use it
Command ::dropbonus, or ::drop-bonus, ::bonus-drop, ::mydropbonus, ::my-drop-bonus, ::drop-boost or ::dropboost Everyone
Player tab Knowledge Center › Your Data › PvM Drop Bonus Everyone
PvM Drop Bonus button
The PvM Drop Bonus button in the Player tab.

The Your PvM Drop Bonus window

Your PvM Drop Bonus
A Divine Donator's example drop: 1/1,000 becomes 1/550. The struck-through bonuses aren't active.
The window works through an example drop of 1 / 1,000:
Your Donator Rank, Monster Slayer Perk and Collector's Ring: each line shows the rate before and after that bonus.
Skull line: only appears where your skull can count (see below).
Voting Bonus: shows how much time your vote bonus has left.
Effective Drop Rate: your final rate and total bonus.
Bonuses you don't have right now are struck through. Scroll down for the other factors, such as raids, and the list of Wilderness bosses.

Bonus sources

Donator rank

Every donator rank has its own drop rate bonus:

Rank Donator Super Extreme Legendary Royal Divine
Drop rate bonus 15% 25% 30% 35% 40% 45%
1/1,000 becomes 1/850 1/750 1/700 1/650 1/600 1/550

Other bonuses

Bonus Amount How you get it
Monster Slayer clan perk 10% While the perk is active in your clan.
Sapphire collector's ring 3% Wear it or carry it in your inventory.
Enchanted collector's ring 6% Wear it or carry it in your inventory. If you have both rings, only this one counts.
Skulled 20% Only in certain places. See where your skull counts.
Voting 20% Every vote you claim adds 20 minutes. The time stacks, and it only runs down while you're logged in.

Where your skull counts

Being skulled gives a 20% bonus, but only in these places:

Where Which monsters
Revenant Caves Revenants
Wilderness Wilderness bosses (listed below)
The top floor of the Royal Castle, in the Royal Donator Zone Any monster
The Divine Cave, also called the Divine Monster Dungeon Any monster

Anywhere else, your skull doesn't change your drop rate. You can skull yourself with ::skull; the skull lasts 20 minutes.

The Wilderness bosses are:

The window only shows a skull line while you're in one of these places. In the Wilderness, it appears once you've killed a Wilderness boss.

How the bonuses stack

Each bonus applies to the rate left over by the ones before it, so they multiply. Here is a Divine Donator with the Monster Slayer perk, an Enchanted collector's ring and a vote bonus, looking at a 1/1,000 drop:

Step Bonus Rate after
Base rate – 1/1,000
Divine Donator 45% 1/550
Monster Slayer perk 10% 1/495
Enchanted collector's ring 6% 1/465
Voting bonus 20% 1/372
Total 62.8% 1/372

Added up, those bonuses would make 81%. Because they multiply, the total is 62.8%. Being skulled against a Wilderness boss on top of that makes it 1/297, a 70.2% bonus. That's the most you can get.

The bonus works the same way on every monster drop, and pets and clue scrolls get it too. With a 45% bonus, a 1/10,240 drop becomes 1/5,632.

Raids

Raid rewards don't use your drop rate bonus. Instead, these raise your chance of a purple, the rare reward, in Chambers of Xeric and Theatre of Blood:

Source Extra purple chance
Donator rank Donator +10%, Super +20%, Extreme +30%, Legendary +40%, Royal +50%, Divine +60%
CoX Challenge Mode or ToB Hard Mode +10%
Collector's ring Sapphire +3%, Enchanted +6%
My Chamber scroll +15%

These add together: a Divine Donator with an Enchanted collector's ring in Hard Mode gets +76%. The Monster Slayer perk, your skull and your voting bonus don't affect raid rewards.

Scrolls

Two one-hour scrolls also make some drops more common. They stack with your drop rate bonus:

  • Pet Collector: pet drops are 10% more common.
  • Treasure Seeker: clue scroll drops are 5 times as common.

Drop rate calculator

Pick an item or type a base rate, then choose your bonuses. The calculator works out your rate step by step, the same way the game does.

Good to know

  • The window's 1/1,000 is only an example. Your real chance of any drop is its base rate with the same bonus applied, and the Drop tables show those rates when My Rates is ticked.
  • The Drop tables' My Rates leaves out the skull bonus, because it depends on where you're fighting.
  • A Collector's ring works from your inventory, so you can still wear another ring.
  • Larran's keys always drop at their normal rate. Your bonus doesn't change them.
  • Open the window where you're fighting to see your real total there, skull line included.

Commands

Command What it does
::dropbonus, ::drop-bonus, ::bonus-drop, ::mydropbonus, ::my-drop-bonus, ::drop-boost, ::dropboost Opens Your PvM Drop Bonus.
::droptable Opens the Drop tables.
::vote Opens the vote window. See Voting.
::skull Gives you a skull for 20 minutes.

See also